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[Inventory] Reserved slots for X item

Do you know if we will have a limit on which items we can bring along? What I mean, is having a limit in the amount of potions that we carry for example.
Why do I ask? If travel is of utmost importance, and it's supposed to matter because no fast travel, should resources matter as well?
If you're going in a journey, your inventory matters, but if you can bring along a stack of 200 potions, well, not so much.
Mostly asking because for example in Skyrim, you would just pause the game and drink potions or food. In other games if you had some sort of ability to get away, you would temporally hide, pot, and get back into the battle. By no means I think this is bad strategy, but if you don't have a limit on the amount of potions, it seems... weird.

I don't pretend to make the game super realistic, but I was just wondering, what are the downsides of having limits for consumables?

Comments

  • JahlonJahlon Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
    Potions are not gatherables, so thus far we do not know of any limit on them.

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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    BlackBrony wrote: »
    Do you know if we will have a limit on which items we can bring along? What I mean, is having a limit in the amount of potions that we carry for example.
    Why do I ask? If travel is of utmost importance, and it's supposed to matter because no fast travel, should resources matter as well?
    If you're going in a journey, your inventory matters, but if you can bring along a stack of 200 potions, well, not so much.
    Mostly asking because for example in Skyrim, you would just pause the game and drink potions or food. In other games if you had some sort of ability to get away, you would temporally hide, pot, and get back into the battle. By no means I think this is bad strategy, but if you don't have a limit on the amount of potions, it seems... weird.

    I don't pretend to make the game super realistic, but I was just wondering, what are the downsides of having limits for consumables?

    As in almost all MMO's, I'd expect potions to have a reuse timer.

    If so, it doesn't really matter how many potions you can carry.
  • BlackBronyBlackBrony Member, Alpha Two
    noaani wrote: »
    As in almost all MMO's, I'd expect potions to have a reuse timer.

    If so, it doesn't really matter how many potions you can carry.

    Well, if traveling takes time, the amount of pots you can carry should matter. I know there will be caravans, so, do you think 10 min is long enough travel escorting the caravan?

    That's why I ask. When distance matters, so could consumables matter.

  • unknownsystemerrorunknownsystemerror Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Everything has weight with the exception of currency, so that would give you a limit.
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    BlackBrony wrote: »
    Well, if traveling takes time, the amount of pots you can carry should matter.
    I fail to see the connection here.

    Unless of course your concern is more about having an inventory minigame than it is about preventing players just using pots at will...
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Everything has weight with the exception of currency, so that would give you a limit.

    lets just hope they are a bit realistic unlike Bethesda
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  • RavudhaRavudha Member
    edited February 2020
    There's also different kinds of backpacks that are 'intended' to carry different kinds of items (e.g. gatherables, consumables), so backpack choice sounds like it 'might' also limit your capacity to carry item X in some way - we just don't know how these work yet.
  • BlackBronyBlackBrony Member, Alpha Two
    noaani wrote: »
    BlackBrony wrote: »
    Well, if traveling takes time, the amount of pots you can carry should matter.
    I fail to see the connection here.

    Unless of course your concern is more about having an inventory minigame than it is about preventing players just using pots at will...

    Not minigames. But if pots matter, there could be a limit. Timer is good on the short term, but long term having 100 pots versus 10, does make a difference.
    For example a pot that cures poison. If you are doing open world PvP or let's say traveling to a place where people usually mine, and you're trying to kill them for their resources, having 100 Cure poison pots it's not the same as having 10.
    Not really a mini game about having to sell items every 20 kills, but about having limits on how much you can roam around.

    Well, I think that at least, I don''t know, it's more like a survival or PnP roleplaying game, but I like it
  • VarkunVarkun Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Ravudha wrote: »
    There's also different kinds of backpacks that are 'intended' to carry different kinds of items (e.g. gatherables, consumables), so backpack choice sounds like it 'might' also limit your capacity to carry item X in some way - we just don't know how these work yet.

    This has been mentioned in the past things like a miners backpack that is designed to carry more ore than adventuring gear, thus an adventurers pack to no doubt carry more gear. If they still intend to use such a system there is the possibility of several different types of backpacks and no doubt they will have limits as to the types and quantities of gear they can carry.

    We have seen potions depicted on belts perhaps that might be a limit as to how many you may have access to while in combat. Sure you may have more potions in your backpack but if it is not in a ready slot on your belt you have no access to it while in combat thus the limit.
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  • BlackBronyBlackBrony Member, Alpha Two
    Varkun wrote: »
    Ravudha wrote: »
    There's also different kinds of backpacks that are 'intended' to carry different kinds of items (e.g. gatherables, consumables), so backpack choice sounds like it 'might' also limit your capacity to carry item X in some way - we just don't know how these work yet.

    This has been mentioned in the past things like a miners backpack that is designed to carry more ore than adventuring gear, thus an adventurers pack to no doubt carry more gear. If they still intend to use such a system there is the possibility of several different types of backpacks and no doubt they will have limits as to the types and quantities of gear they can carry.

    We have seen potions depicted on belts perhaps that might be a limit as to how many you may have access to while in combat. Sure you may have more potions in your backpack but if it is not in a ready slot on your belt you have no access to it while in combat thus the limit.

    I wasn't aware of this, good to know! Then it's possible it will happen.
    I can't really wait for this game, but they need time
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    BlackBrony wrote: »
    noaani wrote: »
    BlackBrony wrote: »
    Well, if traveling takes time, the amount of pots you can carry should matter.
    I fail to see the connection here.

    Unless of course your concern is more about having an inventory minigame than it is about preventing players just using pots at will...

    Not minigames. But if pots matter, there could be a limit. Timer is good on the short term, but long term having 100 pots versus 10, does make a difference.
    For example a pot that cures poison. If you are doing open world PvP or let's say traveling to a place where people usually mine, and you're trying to kill them for their resources, having 100 Cure poison pots it's not the same as having 10.
    Not really a mini game about having to sell items every 20 kills, but about having limits on how much you can roam around.

    Well, I think that at least, I don''t know, it's more like a survival or PnP roleplaying game, but I like it
    With Ashes, you can't really just look at PvP or PvE in isolation.

    You're making the assumption that pots are actually worth using in PvP, so I will carry on with that in PvE.

    If potions are worth using, some content will need to be designed with that in mind. If a piece of content requires a specific type of potion to be used 3 times on the encounter, and players are limited to 10 potions being carried on them at a time, then players only have 3 attempts at the encounter before they need to head back to town.

    If you are talking about a raid boss that is 2 hours worth of fighting down in a dungeon, that is 40 pissed off people.

    If potions are a thing, the game needs to allow for players to carry enough for several hours worth of fighting. The limits placed on them need to be in how they are used in combat, not how many you are able to carry.
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