leonerdo wrote: » My only question is how long the levelling process will be. It could be anywhere from 40-200 hours to get to max level, depending on how Intrepid wants to fulfill their promise that "there is no end-game; there's just lots of regular content." Does that mean levelling takes forever, but there is lots of low-level content (or lots of artificial scaling)? Or is leveling really short, so that you can quickly reach the max-level abilities, gear, and content (but don't call it "end-game").
leonerdo wrote: » Despite what Intrepid says, I'm fully expecting AoC to offer a lot of grindy content. But those grinds will only provide soft-capped power, minor conveniences, side-grade abilities/augments, or cosmetics. In other words, there will be tons of side-content, some of it very grindy, because people need long-term goals to chase, but the rewards for that grind won't be necessary to compete or participate in the rest of the game. My current expectation is that the difference between 200 hours into the game and 2000 hours will probably only be 10% raw numerical power. My only question is how long the levelling process will be. It could be anywhere from 40-200 hours to get to max level, depending on how Intrepid wants to fulfill their promise that "there is no end-game; there's just lots of regular content." Does that mean levelling takes forever, but there is lots of low-level content (or lots of artificial scaling)? Or is leveling really short, so that you can quickly reach the max-level abilities, gear, and content (but don't call it "end-game").
Wandering Mist wrote: » leonerdo wrote: » Despite what Intrepid says, I'm fully expecting AoC to offer a lot of grindy content. But those grinds will only provide soft-capped power, minor conveniences, side-grade abilities/augments, or cosmetics. In other words, there will be tons of side-content, some of it very grindy, because people need long-term goals to chase, but the rewards for that grind won't be necessary to compete or participate in the rest of the game. My current expectation is that the difference between 200 hours into the game and 2000 hours will probably only be 10% raw numerical power. My only question is how long the levelling process will be. It could be anywhere from 40-200 hours to get to max level, depending on how Intrepid wants to fulfill their promise that "there is no end-game; there's just lots of regular content." Does that mean levelling takes forever, but there is lots of low-level content (or lots of artificial scaling)? Or is leveling really short, so that you can quickly reach the max-level abilities, gear, and content (but don't call it "end-game"). Well, I call anything done at level cap "end-game" content so unless there is no level cap, there definitely will be "end-game". As for levelling time, what I'm curious about is how the character levelling interacts with node levelling. We were told that as a node levels up it will spawn higher level monsters in its zone of influence. If that is the case could it be possible at your character could out level the node to the point where there aren't any monsters that are high enough level to give you exp? This is something we will need to monitor carefully in testing.