1. Warforged gear was one of the many itterations that Acctivision-Blizzard tried to shift the focus of their playerbase on short term satisfaction. It should have never been implemented in my opinion. (Started with Mists of Pandaria i believe, could have started in Cataclysm but i didnt play during cata)
leonerdo wrote: » (I've accepted that most threads eventually stray from the topic in the title. So uh, gonna continue that.) I think giving players gear rewards for performing extra well (especially on a individual level) just makes the discrepancy between good and bad players worse. Players who are struggling are the ones who need better gear. However, it might be okay to give players "Flameforge" bonuses for standing in so much fire that their gear gets tougher from the all the extra heat treatments. The name even fits.
leonerdo wrote: » However, it might be okay to give players "Flameforge" bonuses for standing in so much fire that their gear gets tougher from the all the extra heat treatments. The name even fits.
leonerdo wrote: » Geez, how many of the regulars on these forums are long-time raid leaders? I mean, I guess it makes sense... Not many casuals would care enough to talk about general MMO design in the forums of an unreleased game? And being a leader means you're already comfortable talking about detailed stuff all the time. Sorry to derail. Just thought it was interesting.
Wandering Mist wrote: » leonerdo wrote: » Geez, how many of the regulars on these forums are long-time raid leaders? I mean, I guess it makes sense... Not many casuals would care enough to talk about general MMO design in the forums of an unreleased game? And being a leader means you're already comfortable talking about detailed stuff all the time. Sorry to derail. Just thought it was interesting. Probably enough where we could ask intrepid for our own separate sub-forum where we can complain about all the cats we have to herd away from the obvious fire that's going to kill you if you stand in it! :P
Damokles wrote: » leonerdo wrote: » However, it might be okay to give players "Flameforge" bonuses for standing in so much fire that their gear gets tougher from the all the extra heat treatments. The name even fits. The flameforging could be nice if it was a passive on your armor with a limited duration. Say, it gets activated after standing in fire aoes and enhances the player for x amount for 15 sec, with a 30sec cd.
ataulfos wrote: » Itai no wa Iya nano de Bougyoryoku ni Kyokufuri Shitai to Omoimasu. this anime is an mmorpg in where the protagonist is not the skilled player in the world and break the game by just being herself and lot of luck, however in this game the players get skills and buffs by doing stuff like get venom inmunity if u recive huge amounts of venom damage, i really like this idea of forge the players skills bc they get shape by the stuff the player do so bad players could had a chance by doing stuff as many times they could getting better in skill and with buffs, the bad part of this is that good players could abuse this sistem too
noaani wrote: » leonerdo wrote: » However, it might be okay to give players "Flameforge" bonuses for standing in so much fire that their gear gets tougher from the all the extra heat treatments. The name even fits. I quite like this idea. Good players will game it, obviously, but I still like it. I'm not a huge fan of always giving the best gear to the best players in a competitive game, as that inherently reduces the actual competitiveness. It isn't a problem I have a solution for, but the above is still a good idea imo.
leonerdo wrote: » Nah man, I was joking. It's a terrible idea. Fire should always be bad. People shouldn't get anything good from standing in it.
noaani wrote: » leonerdo wrote: » Nah man, I was joking. It's a terrible idea. Fire should always be bad. People shouldn't get anything good from standing in it. Yeah, it should always be bad - I was less talking about the specific idea as the general purpose of the idea, and also moreso for a PvP setting than a PvE setting. While you don't want to reward failure, game developers of a PvP game need to remain aware that if one group of players always beats the other, and thus always gets the rewards, it will become exponentially harder for the first group to then catch up. This is a situation that is negative for both groups of players. Both groups lose any notion of competition with each other. Obviously just handing the losing side an advantage isn't the right answer (nor do I suggest that I have such an answer), but it is something that needs to be taken in to account.
Wandering Mist wrote: » noaani wrote: » leonerdo wrote: » Nah man, I was joking. It's a terrible idea. Fire should always be bad. People shouldn't get anything good from standing in it. Yeah, it should always be bad - I was less talking about the specific idea as the general purpose of the idea, and also moreso for a PvP setting than a PvE setting. While you don't want to reward failure, game developers of a PvP game need to remain aware that if one group of players always beats the other, and thus always gets the rewards, it will become exponentially harder for the first group to then catch up. This is a situation that is negative for both groups of players. Both groups lose any notion of competition with each other. Obviously just handing the losing side an advantage isn't the right answer (nor do I suggest that I have such an answer), but it is something that needs to be taken in to account. You bring up a good point, which is why I favour static arenas as a place for competitive PvP. Since it is a closed environment you can easily control the power levels by giving each player access to the same gear.