Ravudha wrote: » They mentioned the idea is that you can move players using inertia, so it's not like players standing still create impassable walls. I don't see it being something to worry about. What I do worry about is a group of Tanks spamming a rotation of walls at entrances, unless the cool down is just too long.
Undead Canuck wrote: » Personally, I would prefer a system where you are stopped by collision, but if you kept trying to go forward, it would let you go through after a second or 2. That would prevent the issues of being blocked from something by another.
leonerdo wrote: » The only reason to have it is immersion, but most of the "immersive" interactions will just be frustrating.
Ventharien wrote: » leonerdo wrote: » The only reason to have it is immersion, but most of the "immersive" interactions will just be frustrating. But you don't think it will be immersive?
leonerdo wrote: » I think that player-to-player collision has a place in PvP. It makes a lot of tactics more interesting (choke points, flanking, phalanx pushes). But I just don't see the point of it in PvE or in cities. The only reason to have it is immersion, but most of the "immersive" interactions will just be frustrating. Not to mention the extra dev time required to fix problems, and the server cost of collision checking (not really a big cost, but again, the benefits aren't that big either).
Nagash wrote: » Undead Canuck wrote: » Personally, I would prefer a system where you are stopped by collision, but if you kept trying to go forward, it would let you go through after a second or 2. That would prevent the issues of being blocked from something by another. I still like the idea of doing this
George Black wrote: » Bdo has player collision and very populated cities. 0 problems. Many mmorpgs had player collision. 0 problems. Combat without collision feels light without impact, just a screen of UI and a scope
Leiloni wrote: » TERA did player collision as well and it worked really well. Glad to see it here - I think it adds a lot of good to a game.
Undead Canuck wrote: » Nagash wrote: » Undead Canuck wrote: » Personally, I would prefer a system where you are stopped by collision, but if you kept trying to go forward, it would let you go through after a second or 2. That would prevent the issues of being blocked from something by another. I still like the idea of doing this Okay, now we really have to start a Blood Bowl league!
PracticalChip wrote: » player collision will have to be removed in large scale battles or we will have to be running the game off of server class 60 core cpu's and the game will have to support that.