George Black wrote: » If someone walks around with their sword sheathed, then they need to spend a whole second in an animation of drawing the sword before being able to strike an attacking enemy or monster.
George Black wrote: » I played rdr2 recently and I didnt notice any incovenience. If I kill a mob I am not going sheathe my weapon, walk to the next, draw, start the attack. Obviously I wont sheathe my weapon till I know that I want hit anything for a while
Sarevok wrote: » George Black wrote: » I played rdr2 recently and I didnt notice any incovenience. If I kill a mob I am not going sheathe my weapon, walk to the next, draw, start the attack. Obviously I wont sheathe my weapon till I know that I want hit anything for a while I like it. BDO had similar mechanics. They also had attacks that instantly drew your weapon. I.e. I played the warrior and while sprinting with my weapons sheathed I should left click and it did a sprinting slash attack that instantly unsheathed my weapon and locked me into that animation. I could press Z to unsheathe my weapons but it was a longer animation. Catching an unsuspecting player off guard was always satisfying in pvp.
George Black wrote: » I think this way by "drawing your weapon" a player is ready for action and doesnt want to be surprised by an enemy attack.
Ishka wrote: » I think that unsheathes/sheathes a weapon should be of equivalent time no matter the weapon and the situation, but always needs to be done by the player. Pressing an ability should not make your character automatically use it while unsheathing. I've got no real reasons to why it should be like this. It's very subjective. But the player needs to willingly put his character into a "combat state" and not the game doing it for him.