DaddySaucy wrote: » I believe the decision to not include meters because it "promotes a toxic elitist behavior" is unjustified and shouldn't be left to the decision of just a couple people.
DaddySaucy wrote: » If you don't add meters to the game itself, please consider making addons or plugins for meters a non-bannable offense at the very least.
DaddySaucy wrote: » While you make some good points, this also promotes the concept of "Everyone should be punished for the few who mess up" Group punishment is wrong, and i didn't know that opinions mean more if you have money or have made something. I'm just as much of a person as any of the developers are any my opinion should matter too.
DaddySaucy wrote: » @ Wandering Mist, you use a lot of general terms. "Majority" "most". that doesnt mean everybody. While i'm happy you havent had situations where dps has been an issue for your raid teams but please understand you're 1 person in 1 raid team. That doesnt sum up all groups everywhere. Of course mechanics matter and anyone who is competent in raiding is aware that dps sslows down in mechanically heavy situations. And if you take a game like FFXIV where they do not have their own meters, and its a plugin they need to install to get something like it. This is how theory crafters started making outlier graphs to show the highs and lows for dps for certain classes. example: a dancer in FFXIV should never be beating monks or dragoons, ever, unless the monk or dragoon is under preforming. Just assuming everybody takes all data they see at face value is unfair for those who go in-depth and realise "This dps did this much during this phase, compared to a different dps class in the same phase, and i understand that they both have different values and will not be equal to eachother." in FFXIv, a dancer doing ~13k dps and a dragoon doing ~17k dps, those are both really good numbers for each of those classes and i see nothing wrong with that as that is just how it is. classes do more than others. however, if we're not able to see that the dragoon is doing 7kdps to the dancer's 13k dps, how are we ever to know that we need to help the dragoon? Tools are made neutral, and its up to people to use them. Technology is not inherently evil.
Jahlon wrote: » Now, in all honesty which do you think is true: The majority of people using DPS meters are using them for good reasons to help teach and train their guild members/raid members or The majority of people using DPS meters are using them to keep scrubs out of their raids
DaddySaucy wrote: » While yes, they are making the game and they have a massive say in what happens, i do not believe that we should be completely denied a helpful tool just because some people misuse it.
DaddySaucy wrote: » d. FFXIV did not have meters, still doesnt. So people made it themselves. Square Enix does not mind that players does this, but they dont promote it.
Wandering Mist wrote: » I have done progression raiding in a number of different mmorpgs and there have been very very few occasions where we have failed to kill a boss due to low dps. Most of the time a raid wipes because people fail at the fight mechanics, getting both themselves and their teammates killed. Yes having higher dps on a fight will help because it shortens the fight, but at the end of the day if you can't do the mechanics it doesn't matter how high your dps is, you will fail.
Jahlon wrote: » Good guild leaders use DPS meters to help, teach, train members of their guilds to be better at their jobs. This is 100% absolutely true. Shitty guild leaders use it as an exclusionary tool to remove "scrubs" PUG raid leaders use it as an exclusionary tool to remove "scrubs"
DaddySaucy wrote: » It makes me sad that you can only see the negatives in this situation, not even giving any helpful uses of it a second thought. Quite depressing to see how the community further progresses if this is the consensus. What else will we take away next? Different mounts because it promotes people showing off? guess we'll all be stuck with horses then, so nobody feels left out
noaani wrote: » Wandering Mist wrote: » I have done progression raiding in a number of different mmorpgs and there have been very very few occasions where we have failed to kill a boss due to low dps. Most of the time a raid wipes because people fail at the fight mechanics, getting both themselves and their teammates killed. Yes having higher dps on a fight will help because it shortens the fight, but at the end of the day if you can't do the mechanics it doesn't matter how high your dps is, you will fail. Is this because the meters weren't needed, as you seem to be suggesting, or is it because the players in your guild had been using them long enough to already understand how to get the most out of their class? Jahlon wrote: » Good guild leaders use DPS meters to help, teach, train members of their guilds to be better at their jobs. This is 100% absolutely true. Shitty guild leaders use it as an exclusionary tool to remove "scrubs" PUG raid leaders use it as an exclusionary tool to remove "scrubs" So how about we only put them in the hands of good guild leaders? The way to do this is, as I have said in other threads (many of them, at this point), to make them a guild perk for reasonably high level guilds, but as one of several options that would only be taken by a guild that raids PvE often. And when chosen, that combat tracker (I do hate the term DPS meter, it is so one dimensional) only works on players in that guild. Thus, the pug leader simply doesn't have access to a DPS meter, and even if they were in a guild that had one, it would only work on people in his raid that were also in the same guild. Additionally, the shitty leader is unlikely to have one. Shitty guild leaders don't tend to stay in charge of guilds that raid PvE. Either the leader gets told to leave, or the players leave. The good leader though, that person now has access to a tool that they can and will use to better the players in their guild, and potentially other players if they desire such help. Now, you may disagree, but to me, if you have a thing that has good points and bad points to it, then you have to weight up whether those good points out weigh the bad. However, if you are able to almost completely remove those bad points from the situation, without affecting the good points, then it should be a given that it is worth having under those circumstances.
noaani wrote: » Wandering Mist wrote: » I have done progression raiding in a number of different mmorpgs and there have been very very few occasions where we have failed to kill a boss due to low dps. Most of the time a raid wipes because people fail at the fight mechanics, getting both themselves and their teammates killed. Yes having higher dps on a fight will help because it shortens the fight, but at the end of the day if you can't do the mechanics it doesn't matter how high your dps is, you will fail. Is this because the meters weren't needed, as you seem to be suggesting, or is it because the players in your guild had been using them long enough to already understand how to get the most out of their class?
Jahlon wrote: » These are all good points, but I don't know many guilds that would want to give up a bonus or perk for a DPS meter, when, we all know there's no way to stop them anyway. They just won't be sanctioned. As long as you aren't kicking people out of PUG raids and telling them in game they were kicked because of their DPS, there's no way to prove anything.
Undead Canuck wrote: » Just responding to the question asked. Because the developers said no.
Question; For your interface, have you guys discussed how much freedom the player will have in configuration options, like, are you designing it for players to be able to install mods? Steven; That's a good question, and it's something that we are definitely addressing in our discussions. I think we're maybe leaning towards not allowing the mods. Jeff; Yeah it just depends what we're talking about when it comes to mods, because they can provide boons and they can provide banes. We're just not sure where we are on that. They'll definitely be some option for customization, especially on the UI side of things, but as far as true mods, I'm not sure how far we are going to support that. Steven; I think that the issue with mods becomes that certain players have access to certain mods, now the mods become necessary to play the game from a competitive aspect. And if players don't have that mod, then their experiencing the game on a different level, and I just don't want that meta to appear where mods are required in order to perform.
DaddySaucy wrote: » And only looking at what the majority thinks, well.. You saw how that worked out for WoW. It's mythic raiding scene is all but dead because they set focus on the casuals
DaddySaucy wrote: » but to go as far as banning any kind of use of it will lose my subscription. Kinda shows that they dont care what the minority wants, only caring about the majority.
noaani wrote: » Undead Canuck wrote: » Just responding to the question asked. Because the developers said no. Have you got a quote for that? The following is the only quote I have found direct from Intrepid Question; For your interface, have you guys discussed how much freedom the player will have in configuration options, like, are you designing it for players to be able to install mods? Steven; That's a good question, and it's something that we are definitely addressing in our discussions. I think we're maybe leaning towards not allowing the mods. Jeff; Yeah it just depends what we're talking about when it comes to mods, because they can provide boons and they can provide banes. We're just not sure where we are on that. They'll definitely be some option for customization, especially on the UI side of things, but as far as true mods, I'm not sure how far we are going to support that. Steven; I think that the issue with mods becomes that certain players have access to certain mods, now the mods become necessary to play the game from a competitive aspect. And if players don't have that mod, then their experiencing the game on a different level, and I just don't want that meta to appear where mods are required in order to perform. That is all I can find. This was three years ago, and so it safe to say that it would not be fair to hold them to that, in either direction. Nothing in that says anything about a built in combat tracker. If anything, it would support it, as that is the best way to ensure there is no situation where a player has a mod that allows them to play the game on a different level. Now, if you can find a specific quote that says anything else, I am absolutely more than keen to be pointed towards it. I mean, I may have managed to not find it, and I am all about having as accurate info as is possible. However, in all the discussions on this topic on these forums, the above is the only discussion I can find from Intrepid.
Jahlon wrote: » Steven today pretty much said no DPS meters
Ventharien wrote: » @noaani During today's live stream. The chat kept asking the question, and berating each other lol. They used it as an extra question.
Ventharien wrote: » He says they can data table it, and Margaret suggests that Steven inform every one of the third party policy, though i don't think he heard her and finishes his statement. And people have been fighting the same single encounter ad naseum across multiple game genres, especially mmo's. Not only will they do so dozens of times in an attempt to world first, or server first, they will then farm that content repeatedly for months and even years. I don't think player attention is that pressing a concern especially at that level.