BlackBrony wrote: » Personally for me threat doesn't make sense. it never did. I understand people need this to enjoy the game, but it's just not logical at all. It would be much better to have a boss that targets enemies in smart ways, considering the last few rounds of attacks. I mean, why would a powerful enemy attack the tank who is doing little to no damage, while the other 7 members are shredding it apart? Guess people/devs are not ready to make that type of content yet.
"We want you to kill our raid monsters"
Wandering Mist wrote: » If the developers didn't want you to kill their bosses it would be very very easy for them to make the bosses unkillable.
BlackBrony wrote: » it's just not logical at all.
afar wrote: » A game could have better systems
Wandering Mist wrote: » The only game that I know of that managed to make "smarter" mobs that didn't rely on a threat system was the Original Guildwars. Mobs in that game used a priority system where they would attack targets with low max health and armour first within a certain range, which was usually the healers and casters.
leonerdo wrote: » I think ideally, for a good mix of realism and fun gameplay, a game should have a threat system with a lot of different hooks.
leonerdo wrote: » I Btw, this isn't about DPS meters. (Although, combat trackers can be helpful when determining how the tank lost aggro.) Nor does it have anything to do with PvP. (Obviously, real players are going to fight more intelligently than NPCs.) The first half of you comment was fine. But the last half is ridiculous.