ZephronRedblade wrote: » Yes. Is muling, twinking, powergaming, metagaming monitored by the devs and if not how does the community feel about these issues?
ZephronRedblade wrote: » MMO stands for "Massively Multiplayer Online Role Playing Game." Not just about 25 people.
noaani wrote: » ZephronRedblade wrote: » MMO stands for "Massively Multiplayer Online Role Playing Game." Not just about 25 people. I'm not sure how any of what you are complaining about here impact this at all. I mean, if I buy some armor on my main to give to an alt, how does that make the game less massively multiplayer?
ZephronRedblade wrote: » noaani wrote: » ZephronRedblade wrote: » MMO stands for "Massively Multiplayer Online Role Playing Game." Not just about 25 people. I'm not sure how any of what you are complaining about here impact this at all. I mean, if I buy some armor on my main to give to an alt, how does that make the game less massively multiplayer? Actually it does not make the game less massively multiplayer per se, other mmorpgs had issues with this because it breaks roleplay immersion, which some of the community members /staff/devs/and DMs value greatly.
ZephronRedblade wrote: » other mmorpgs had issues with this because it breaks roleplay immersion
ZephronRedblade wrote: » Maybe this is one of the main benefits of no dedicated RP server. Because of strict rules/guidelines that are imposed to "denote" them.
noaani wrote: » ZephronRedblade wrote: » other mmorpgs had issues with this because it breaks roleplay immersion Which MMO's?
ZephronRedblade wrote: » noaani wrote: » ZephronRedblade wrote: » other mmorpgs had issues with this because it breaks roleplay immersion Which MMO's? Neverwinter Nights, Neverwinter Nights 2, Legends of Aria, D&D Online, and a few others that had dedicated RP servers.
Atama wrote: » ZephronRedblade wrote: » noaani wrote: » ZephronRedblade wrote: » other mmorpgs had issues with this because it breaks roleplay immersion Which MMO's? Neverwinter Nights, Neverwinter Nights 2, Legends of Aria, D&D Online, and a few others that had dedicated RP servers. I played both NWN games and neither were MMOs. They allowed for group online play but weren’t anywhere close to MMOs. DDO doesn’t have a dedicated RP server, let alone one with mechanics or rules to limit the behavior you’re describing. Can you link to something supporting what you’re saying? Legends of Aria is a complete sandbox game run by the players. It’s not even remotely related to AoC.