Jahlon wrote: » Yes there are going to be 1v1 3v3 5v5 and 20 person FFA areans For more information: https://www.ashes101.com/pvp#arenas
HeyItsSnooze wrote: » Jahlon wrote: » Yes there are going to be 1v1 3v3 5v5 and 20 person FFA areans For more information: https://www.ashes101.com/pvp#arenas You have made me extremely moist. Though I must say that it’s slightly disappointing that there is currently no intention for gear being awarded for accomplishment in the arena. With the vast amount of pvp related content, I am surprised by the lack of gear progression available. Steven has emphasized “something for everyone”, yet is not providing a means for hardcore pvpers to keep up with gear progression via pvp. If there is to be an arena ladder, why would there not be a reward system which allows players to gear themselves without having to engage in PvE? Especially those who accomplish high seasonal ladder rankings. Personally I would be ok with this, if perhaps there were at least a stellar cosmetic awarded for superior achievement.
Bestworld wrote: » 1v1's very nice. I love 1v1s. I hope there will be a leaderboard.
Aardvark wrote: » Agree if there is no reward you won't draw many in...would be like a hard raid that drops no loot...
Jahlon wrote: » Why would there not be a reward system? Becuse it is so easily abused. I make my 3 alt accounts and queue against myself at 0300 in the morning and end up just killing my alts over and over. or I have my guildmates queue up so I can kill them and then when I'm fully geared, I queue up for them.
HeyItsSnooze wrote: » My thought exactly. Why include it if you’re not going to incentivize it? Arenas should be the pinnacle of competitive pvp, a system in which the very best at their class get to be noticed and graced with accolades for their accomplishment.
Lafi wrote: » HeyItsSnooze wrote: » My thought exactly. Why include it if you’re not going to incentivize it? Arenas should be the pinnacle of competitive pvp, a system in which the very best at their class get to be noticed and graced with accolades for their accomplishment. ranked ladder has no need for rewards outside of titles and cosmetics to show off that you hit X or Y grade/tier. if you need incentives to play a ladder game then stay off ladder since the point of a ladder is to compete with intention of climbing and being the best, not to get loot. whats the point of a ladder, when everyone just players ladder for loot/hour rather than to compete. GW2 is in this exact state. you do NOT want it. i promise you.
HeyItsSnooze wrote: » Lafi wrote: » HeyItsSnooze wrote: » My thought exactly. Why include it if you’re not going to incentivize it? Arenas should be the pinnacle of competitive pvp, a system in which the very best at their class get to be noticed and graced with accolades for their accomplishment. ranked ladder has no need for rewards outside of titles and cosmetics to show off that you hit X or Y grade/tier. if you need incentives to play a ladder game then stay off ladder since the point of a ladder is to compete with intention of climbing and being the best, not to get loot. whats the point of a ladder, when everyone just players ladder for loot/hour rather than to compete. GW2 is in this exact state. you do NOT want it. i promise you. I disagree. There will be people who play the game entirely for PvP. If there is no loot incentive to grinding the ladder, then those players will be forced to PvE in order to obtain gear to keep up with the gear curve. It dampens the "something for everyone" world that they are trying to build if they disallow the acquisition of gear through one of the games most attractive features. Loot/hour is nonexistent when you are talking about seasonal rewards, especially when seasons are set to be 6 months long. Steven has made it clear that gear will matter in this game. Legendary crafting is equivalent to the best raid gear, so why not include a PvP gear progression path that is just as challenging.
HeyItsSnooze wrote: » I disagree. There will be people who play the game entirely for PvP.
thorgar runemaster wrote: » Nice i hope we will get gud reward for the dawi of karaz ankor.
Nagash wrote: » thorgar runemaster wrote: » Nice i hope we will get gud reward for the dawi of karaz ankor. hey got any runes
noaani wrote: » HeyItsSnooze wrote: » I disagree. There will be people who play the game entirely for PvP. Intrepid have said that this game is not really suitable for people that want to either only PvE or only PvP. All players will need to do both in order to have any form of success in the game, and all players should know this before signing up. There is no item progression in PvP because all items need to be crafted. Before an item can be crafted, the materials need to be transported, opening things up to PvP. While the arena in Ashes will exist, it is there as more of a sideline in Ashes as opposed to other games where it is the key (or even only) PvP content. If you want to PvP in Ashes, you can go out and look for caravans, you can have your guild or node declare war on another guild or node, you can go hunting players and gain corruption, you can go hunting players that have gained cprruption, or you can participate in a siege (there will likely be a siege every few days on any given server). Each of these will be more rewarding that arena PvP - this is because Intrepid want to encourage players to participate in activities that actually affect the game world, as opposed to activities that have no impact at all on anything other than what goes on behind that closed door.
Aardvark wrote: » noaani wrote: » HeyItsSnooze wrote: » I disagree. There will be people who play the game entirely for PvP. Intrepid have said that this game is not really suitable for people that want to either only PvE or only PvP. All players will need to do both in order to have any form of success in the game, and all players should know this before signing up. There is no item progression in PvP because all items need to be crafted. Before an item can be crafted, the materials need to be transported, opening things up to PvP. While the arena in Ashes will exist, it is there as more of a sideline in Ashes as opposed to other games where it is the key (or even only) PvP content. If you want to PvP in Ashes, you can go out and look for caravans, you can have your guild or node declare war on another guild or node, you can go hunting players and gain corruption, you can go hunting players that have gained cprruption, or you can participate in a siege (there will likely be a siege every few days on any given server). Each of these will be more rewarding that arena PvP - this is because Intrepid want to encourage players to participate in activities that actually affect the game world, as opposed to activities that have no impact at all on anything other than what goes on behind that closed door. Still confused by the pvp...so if I am understanding right if you kill people who don't want to pvp and are trying to quest you get a % chance they will drop stuff you can loot...but if you go to the arena where people are wanting to fight you can't get any chance of any reward? Seems backwards to get rewarded for griefing and not rewarded for beating other highly skilled fighters.
mcstackerson wrote: » Aardvark wrote: » noaani wrote: » HeyItsSnooze wrote: » I disagree. There will be people who play the game entirely for PvP. Intrepid have said that this game is not really suitable for people that want to either only PvE or only PvP. All players will need to do both in order to have any form of success in the game, and all players should know this before signing up. There is no item progression in PvP because all items need to be crafted. Before an item can be crafted, the materials need to be transported, opening things up to PvP. While the arena in Ashes will exist, it is there as more of a sideline in Ashes as opposed to other games where it is the key (or even only) PvP content. If you want to PvP in Ashes, you can go out and look for caravans, you can have your guild or node declare war on another guild or node, you can go hunting players and gain corruption, you can go hunting players that have gained cprruption, or you can participate in a siege (there will likely be a siege every few days on any given server). Each of these will be more rewarding that arena PvP - this is because Intrepid want to encourage players to participate in activities that actually affect the game world, as opposed to activities that have no impact at all on anything other than what goes on behind that closed door. Still confused by the pvp...so if I am understanding right if you kill people who don't want to pvp and are trying to quest you get a % chance they will drop stuff you can loot...but if you go to the arena where people are wanting to fight you can't get any chance of any reward? Seems backwards to get rewarded for griefing and not rewarded for beating other highly skilled fighters. You are supposed to fight over resources in the world. They are limited for a reason, to encourage conflict. I wouldn't call open pvp griefing as the point of the drop is to give you an incentive to do it. Yes, we have a corruption system so you aren't attacking everyone but the point of the system is to attach a risk that you can balance against the reward of the drops and see if it's worth it.