George Black wrote: » Ashes wants to go back to basics when it comes to what an mmorpg is all about. However, they have taken steps to provide activities for people that can't play 8h a day. However2, don't want to eat the cake and have it. Be realistic about the games you chose to play. Personal I dont have time for 8h a day, and I am a hardocore open world PvPr. I also got back to uni even tho I work. I can always go back to some other shitty mmorpg, if I dont have time to do what I want in Ashes. Saying that the customer target is very small is not true my friend, and the devs know that, otherwise they wouldn't publish a sub only, no p2w game, without charging box price and expansions. There is a massive amount of people wanting a meaningful mmo.
Keith wrote: » A lot of people have responsibilities outside of playing video games. If the requirement to maintaining gear that you get through repairs is deep on top of requiring u to be around for raids. Honestly I think this game is gonna appeal to a very small player base. People want a good game and they also want a game that they don't need to be on it 8 hours a day just to maintain the gear they already obtained. This will affect all people who have time restraints but want to be able to progress and enjoy end game pve/pvp.
noaani wrote: » Keith wrote: » A lot of people have responsibilities outside of playing video games. If the requirement to maintaining gear that you get through repairs is deep on top of requiring u to be around for raids. Honestly I think this game is gonna appeal to a very small player base. People want a good game and they also want a game that they don't need to be on it 8 hours a day just to maintain the gear they already obtained. This will affect all people who have time restraints but want to be able to progress and enjoy end game pve/pvp. I don't think you have thought this through too much. The entire system of item degredation and repair is the best thing that a casual player could hope for. Put simply, the more a player plays, the more they have to repair. The more a player takes on harder content, the more they have to repair. What the system will likely do is see players use equipment that is appropriate for the content. You won't see a raider wearing top end raid gear in a pick up group, because why would they? If you leave and then come back 6 months later, rather than everyone being 6 months ahead of you in gear (that in a game like WoW is literally impossible to make up), they spent most of that 6 months repairing the gear they had, rather than getting better stuff. It may take you a while to catch up still (or it may not), but at least the gap that exists won't be very big at all.
Keith wrote: » It's all seems to be based on how much you play is how strong you will be. I dont think thats healthy
Healawin wrote: » You have to remember that your gear will not degrade while you aren't playing so the amount you have to spend on repairs is directly proportional to how much you play. Thus, as long as they make the repair cost reasonable it will not be a problem for more casual players.