yokai wrote: » Just feedback from someone who backed you early. I never signed up for non-consensual PvP griefing. I never signed up for "caravan PvP". How on Earth could you be repeating these fundamental mistakes from earlier MMOs? The caravan PvP system in ArcheAge, for example, drove thousands of us away (or kept us away in the first place). And the various karma/corruption/etc. systems to somehow limit non-consensual open world griefing? It NEVER works. It is ALWAYS gamed by certain players. It RUINS the experience of PvE players. No thanks. It's your game, you can do what you want, but I'm out. And you are setting yourself up to fail in the marketplace.
Tsukasa wrote: » Lincoln Hawk wrote: » I also think alot of you guys are overestimating just how many players are going to be ganking everyone they see. Wrong, Caravans create PvP zone, where players automatically become combatants. There is absolutely nothing to lose from attacking a caravan. NO CORRUPTION. Hate? Guild drama? Bring it on. It sounds horrible but in Archeage, trade runs were the main source of gold. It's a joke, because you can choose to do it without risks or PvP! Repeating boring trade runs for their efficiency was one of the reasons I quit Archeage.
Lincoln Hawk wrote: » I also think alot of you guys are overestimating just how many players are going to be ganking everyone they see.
yokai wrote: » I heard the same glad-hand arguments in favor of PvPers in ArcheAge, in Black Desert, and in countless other MMOs by now. It just doesn't work. When you design a game with non-consensual PvP of any sort, griefing and exploits *always* happen. And there are a lot of potential players who want nothing to do with it.
Nagash wrote: » yokai wrote: » I heard the same glad-hand arguments in favor of PvPers in ArcheAge, in Black Desert, and in countless other MMOs by now. It just doesn't work. When you design a game with non-consensual PvP of any sort, griefing and exploits *always* happen. And there are a lot of potential players who want nothing to do with it. then don't play. I really don't see the problem here they have said since day one ashes is PvX and if don't like that then just move on.
Tsukasa wrote: » hazardnumberseven wrote: » Tsukasa wrote: » Lincoln Hawk wrote: » I also think alot of you guys are overestimating just how many players are going to be ganking everyone they see. Wrong, Caravans create PvP zone, where players automatically become combatants. There is absolutely nothing to lose from attacking a caravan. NO CORRUPTION. Hate? Guild drama? Bring it on. It sounds horrible but in Archeage, trade runs were the main source of gold. It's a joke, because you can choose to do it without risks or PvP! Repeating boring trade runs for their efficiency was one of the reasons I quit Archeage. innocents (non-combatants) . Caravan riders are not non-combatants! Players near the caravan are all combatant, it becomes a PvP zone where there is no risk of corruption.https://ashesofcreation.wiki/Open_world_battlegroundsand yes people would attack everyone they see, if defending doesn't reward them.
hazardnumberseven wrote: » Tsukasa wrote: » Lincoln Hawk wrote: » I also think alot of you guys are overestimating just how many players are going to be ganking everyone they see. Wrong, Caravans create PvP zone, where players automatically become combatants. There is absolutely nothing to lose from attacking a caravan. NO CORRUPTION. Hate? Guild drama? Bring it on. It sounds horrible but in Archeage, trade runs were the main source of gold. It's a joke, because you can choose to do it without risks or PvP! Repeating boring trade runs for their efficiency was one of the reasons I quit Archeage. innocents (non-combatants) .