Hello. I am a Veteran gamer and would like to discuses stealth in AoC.
I wan't to talk about a game that did stealth right in my opinion and how it should be added into AoC.
Elder Scrolls Online has fabulous stealth mechanics and i played a stamina nightblade (rogue) for years.
Simply put stealth needs to work like this: - -Crouch enables stealth after a 3 second period (3 seconds is effected by time of day, possibly rogue passives, etc [in eso vampirism reduced this at nighttime].
- -Stealth turns you completely invisible and you now have a detection radius. (armor type, race, passives and/or sets effect this size) Movement effects detection radius aswell.
- -Two stealthed players can see each other in stealth if within each others detection radius but will not reveal each other until 1 attacks.
- -If a none stealthed player walks too close to you.. you are revealed.
- -You can only return to stealth after 5 seconds of not taking or applying any damage to an enemy. You still need to wait the 3 seconds to stealth after this 5 seconds.
- -Stealth grants a crit on you're first initial hit
- -Stealth grants a 15% damage bonus for 3 seconds upon striking you're enemy.
The reason to have both of these stealth benefits is to create diversity in ganking builds. Either you can build 1 shot builds or a quick rotation to kill.
Now here are some ideas i would like to be added to stealth to add more flavor to stealth by adding layers to playstyles.
In ESO back in update 1.6 there was an ability called mage light. It revealed stealthed players to you. However if you were in stealth aswell it would show you the stealthed player without them seeing you. Then there was a set called "the sentry set" that increased you're detection radius by 50%. This also increased the detection capability of mage light.
This combination created a new dynamic in open world pvp. There were regular warriors. Then rogues to gank the warriors. Then there were rogues with this sentry mage light setup who were the "rogue killers".
So now you had two types of cat and mouse. Gankers trying to gank and Gankers trying to find other gankers to gank.
This build was quiet overpowered. I could slowly creep around player dense keep fights and find crouched players looking for a kill and id just walk over.. cast my class invisibility spell and 1 shot the ganker (gankers are squish).
The thing is. Even though i walked around 1 shotting players in pvp all the time. I was still dying quiet a bit also. There were a billion ways to reveal stealthed players in ESO. Detection Potions. Mage Light skills. Flare skill. Mark Target. Any AoE or DoT tick revealed you. Its not like staying hidden after getting a kill is easy either.
So in AoC i'd like to see every player in the game be able to go into stealth and utilize it to hide. That way we can add more dynamics to PvP. Ambushes and other things like that. You can add tons of items that influence detection radiuses and or reveal areas.
Steven the CEO says things like, "people may come and contest you while youre farming".
While with this system system, you may have multiple parties watching you farm.... or you may accidentally reveal someone in YOURE farming spot.
This system would work so well this AoC.