Iversithy wrote: » IMO twisting systems to combat the top 0.1% of the player base is not necessary. Since it is basically just "convenience" (unless somehow supported by Lore/Worldbuilding) I would be fine with it being as it is or being changed/removed.
Neurath wrote: » Exploits should be bannable offences. It is important to just blanket it in such a way because anything can become exploitable. If you use an exploit for personal gain rather than reporting the exploit it is often a bannable offense elsewhere. Not sure on the official line about exploits in Ashes.
Wandering Mist wrote: » The top raiding guilds will mostly like use the family summoning system combined with the advanced buffs you get in freeholds to push their damage to the max. I don't see this as a problem unless the raid fights are so tightly tuned that you need to do this in order to succeed. As @Aardvark and @Iversithy said, pretty much every system can be exploited in some way, and trying to stop the top 0.1% of players from doing so is going to be a pointless headache for the devs.
Caeryl wrote: » It should be removed. Professing a dislike of fast-travel only to implement a convenient fast-travel method.. it just doesn’t make sense.
Samson wrote: » Caeryl wrote: » It should be removed. Professing a dislike of fast-travel only to implement a convenient fast-travel method.. it just doesn’t make sense. Let's just see how it pans out in the alphas and betas and the system can be tweaked if needed before we just scrap the whole idea..
Rekkor wrote: » No fast travel means no fast travel. Now we got some node mechanic that creates limited fast travel and a family fast travel? seems to me we are now on a slippery slop. Time to step up and return to the no fast travel "."
Uhtred wrote: » Hey OP! I don't see this as a huge deal. If the top 1% of players who are hardcore want to assign people their families, then it should be allowed. It doesn't mean the system is inherently broken. It seems like a system for casual players who want to play with their friends more accessibly. From how your argument is created, you can argue any system in this game can be abused with the right coordination. Caravans, node sieges, PvP, etc. can be "exploited" with proper intense coordination. If the design is intended for the majority, which based on current explanation seems to be, then it should continue until testing tells us otherwise and in fact majority of people are getting trash-canned.
Caeryl wrote: » It should be removed.