Bulego wrote: » Part two -Crime. Thievery beetwen players should a feature. It would enchance the rol and in-game inmersion aspacts of the game. But i recognize that gameplay wise it wouldn't be that great. Also it shouldn't be locked to the rogue archetype. To try to recover you stolen goods you would have to visit an NPC that gives hints (like the location of the item, who might have it, ...). As a minigame it could be fun and it would contribute to the social layer of the game. -Musical intruments as an horizontal progession system for bards would be amazing. It would be like a passive tree that gives you bonuses depending on the intruments that your character plays. It also could be done that to get to the top of the bard archetype you have to master all intruments. As another step to the apex would be a mission that required you to play music in the metropolis biggest in front of a number of players, maybe with a requirement of playing to a king or a high position bishop...