Poindexter wrote: » I think part of the problem could be solved by implementing some kind of universal player hitbox but if there are headshot mechanics in the game, this may not be viable. The only thing I could think as someone with basically no game design knowledge is perhaps give every character a generic hitbox for action combat and then make the headshot hitbox specifically for each race so that if you want the headshot you have to hit that player's actual head. For dwarves this would mean aiming slightly too high would count as a body shot, which is why this solution seems a bit wonky but otherwise dwarves are gonna be the go to for avoiding skill shots.