jubilum wrote: » They will come in force with the goal of killing everyone until they all rage quit, then they will move to the next server to do the same.
jubilum wrote: » If you allow open world/non-consensual pvp you can not prevent or deter what you described, it will happen and most people on these forum are to naive to admit it. I have been raging about it for 3 years but very few will listen. There are groups of gankers/griefers out there drooling for this game to launch and harvest all the tears they live on, this is what they do 24/7 nothing will stop them. They will come in force with the goal of killing everyone until they all rage quit, then they will move to the next server to do the same.
Shinnanigens wrote: » First and foremost members of other guild alliances would just kill you over and over to lose your bad karma and any gear you dropped they picked up and just gave back. Same works with your friends doing it as well. Secondly using a secondary account logging in a very remote area and just killing yourself over and over again.
Shinnanigens wrote: » Thirdly they fixed and it was people would just log off that character and it would lose karma over time. I heard people say in AoC it will slowly decay over time I just hope not offline.
Shinnanigens wrote: » Also corpse camping has not to my knowledge been explained fully in how you guys plan on dealing with an entire guild sitting on your body and not letting you recover. Again it's super early alpha and we don't exactly know how respawning after death works just yet.
Kohl wrote: » jubilum wrote: » If you allow open world/non-consensual pvp you can not prevent or deter what you described, it will happen and most people on these forum are to naive to admit it. I have been raging about it for 3 years but very few will listen. There are groups of gankers/griefers out there drooling for this game to launch and harvest all the tears they live on, this is what they do 24/7 nothing will stop them. They will come in force with the goal of killing everyone until they all rage quit, then they will move to the next server to do the same. There's so many ways to go about preventing this, but they chose the worst one.
BlackBrony wrote: » You have experience debt each time you die.
StevenSharif wrote: » Another point, experience debt can significantly reduce your drop rate for monsters. The more debt you own the greater the drop in % for loot tables. These modifiers are applied in a divisible manner for parties.
Shinnanigens wrote: » This wasn't meant to be how miserable can we make PvP'ers lives. It was to talk about system abuses. If I need to go red to just really nail a point home to someone about my turf I don't think I should suffer the 9 hells for doing so. "Sometimes you just gotta go red" Shinnanigens 2020
Shinnanigens wrote: » Lineage 2 was one of my favorites and the Karma system in Lineage resembles AoC's so much I wanted to discuss loopholes players used to get out of the karma system Steven and others might have forgotten about over the years or not just thought of. Better safe than sorryFirst and foremost members of other guild alliances would just kill you over and over to lose your bad karma and any gear you dropped they picked up and just gave back.Same works with your friends doing it as well. Secondly using a secondary account logging in a very remote area and just killing yourself over and over again. Thirdly they fixed and it was people would just log off that character and it would lose karma over time. I heard people say in AoC it will slowly decay over time I just hope not offline. Also corpse camping has not to my knowledge been explained fully in how you guys plan on dealing with an entire guild sitting on your body and not letting you recover. Again it's super early alpha and we don't exactly know how respawning after death works just yet.
SepiDN wrote: » Shinnanigens wrote: » Lineage 2 was one of my favorites and the Karma system in Lineage resembles AoC's so much I wanted to discuss loopholes players used to get out of the karma system Steven and others might have forgotten about over the years or not just thought of. Better safe than sorryFirst and foremost members of other guild alliances would just kill you over and over to lose your bad karma and any gear you dropped they picked up and just gave back.Same works with your friends doing it as well. Secondly using a secondary account logging in a very remote area and just killing yourself over and over again. Thirdly they fixed and it was people would just log off that character and it would lose karma over time. I heard people say in AoC it will slowly decay over time I just hope not offline. Also corpse camping has not to my knowledge been explained fully in how you guys plan on dealing with an entire guild sitting on your body and not letting you recover. Again it's super early alpha and we don't exactly know how respawning after death works just yet. Maybe if a guildmate kills you, you won't lose corruption? If there's guild leave/join penalties then this would at least make it more rare. Same with people on your friendlist and party of course.
noaani wrote: » SepiDN wrote: » Shinnanigens wrote: » Lineage 2 was one of my favorites and the Karma system in Lineage resembles AoC's so much I wanted to discuss loopholes players used to get out of the karma system Steven and others might have forgotten about over the years or not just thought of. Better safe than sorryFirst and foremost members of other guild alliances would just kill you over and over to lose your bad karma and any gear you dropped they picked up and just gave back.Same works with your friends doing it as well. Secondly using a secondary account logging in a very remote area and just killing yourself over and over again. Thirdly they fixed and it was people would just log off that character and it would lose karma over time. I heard people say in AoC it will slowly decay over time I just hope not offline. Also corpse camping has not to my knowledge been explained fully in how you guys plan on dealing with an entire guild sitting on your body and not letting you recover. Again it's super early alpha and we don't exactly know how respawning after death works just yet. Maybe if a guildmate kills you, you won't lose corruption? If there's guild leave/join penalties then this would at least make it more rare. Same with people on your friendlist and party of course. This is already a thing, you can't attack guild members in PvP, nor members of allied guilds. That won't stop you keeping a trusted friend that isn't in your guild or an allied one on hand to do this though, and as posted above the method employed to prevent this is to make it so that you spawn in a random spot if you die with corruption. As such, there is no guarantee that your friend will be the next player to find you. Even if they do manage to find you first and carry on with this scheme, it isn't dealing to what will fast become obvious is the major component of the death penalty - the experience debt. As to your second point, I'm not sure if you mean corpse camping (as in, you revive and then have to go back to where you died in order to recover something of yourself), or respawn camping. If the former, there is no indication that this mechanic will even be in the game. If the latter, the corruption system should deal with that.
Atama wrote: » Make it so that a corrupted character can’t be resurrected. That gives the penalty more of an impact and seems to fit the lore. Divine powers refuse to give a second chance to an agent of Chaos.