CaptnChuck wrote: » They are called DUNGEONS. They have to be at least somewhat hidden from the rest of the world.
XerayReaper wrote: » I know there will be, if not mostly, dungeons that are apart of the open world, but will there be and dungeons that are in the open? I guess an example would be, an old ruined castle, or an enemy NPC encampment. So far, the dungeons shown have been mainly underground/cave-like, and with the talks of underwater dungeons, I'm sure we'll have varied types of dungeons in the game?
Undead Canuck wrote: » In Apocalypse, there was a fortress and a couple of big buildings (like, 10 floors). Those count as outdoor 'dungeons'. I am sure that the MMORPG will have something like those.
Nagash wrote: » Undead Canuck wrote: » In Apocalypse, there was a fortress and a couple of big buildings (like, 10 floors). Those count as outdoor 'dungeons'. I am sure that the MMORPG will have something like those. time to raid old nodes!
Undead Canuck wrote: » Nagash wrote: » Undead Canuck wrote: » In Apocalypse, there was a fortress and a couple of big buildings (like, 10 floors). Those count as outdoor 'dungeons'. I am sure that the MMORPG will have something like those. time to raid old nodes! I hope that they put that really tall elven tower from Apocalypse into the MMO. Then have a really powerful Necromancer at the top creating all the mobs for the rest of the tower. So, basically, @Nagash 's Freehold.
XerayReaper wrote: » CaptnChuck wrote: » They are called DUNGEONS. They have to be at least somewhat hidden from the rest of the world. Well, even if that may be so, there's been plenty of dungeons in MMOs that aren't just always stuck inside caves, or underground. Like I said, some have taken place inside enemy fortresses, abandon castles, mob/beastmen encampments in a certain part of zones, etc. Just because it's a dungeon, doesn't automatically mean it's going to be hidden or underground all the time. I guess the question should've been, "Will there be other areas besides dungeons that take place in the open worlds, that will serve as farming zones, besides just dungeons?"
CaptnChuck wrote: » Well now that you've rephrased your question, obviously. This is guaranteed going to exist in the world, and has already been showcased in the 4k gameplay video. Watch from 1:39:00.
XerayReaper wrote: » CaptnChuck wrote: » Well now that you've rephrased your question, obviously. This is guaranteed going to exist in the world, and has already been showcased in the 4k gameplay video. Watch from 1:39:00. And yes, I know that the game is mostly open world, non instanced, and that's one of the things I'm greatly happy about. I just don't think dungeons, should only stick to the idea that they need to be underground caves and stuff, and yes, I realize that dungeons are "supposed" to be hidden; but there's really no rule to that. I always seen dungeons as just predetermined instances of, "this is a place you'll need to go and farm/grind/hunt to gain levels and gear/materials", so just long as it's a zone/area where parties go and hunt, while further venturing through revealing more difficult mobs and potentially a boss of some type; I'd argue that's what a dungeon is(in the loosest sense).
BlizzardEntertainment wrote: » So basically you just want instanced dungeons set in outdoor environments.