I am in love with everything I have heard about Ashes thus far, except for one thing has me concerned. I tried getting my opinion heard through the AMA but my question quickly got buried. I also tried DMing Steven directly on discord, but i quickly realized he is probably being spammed there. And that is your stance on damage meters.
To start off some background on me, I have been playing MMOs since the early 2000s including (WoW(for 13 years), Runescape, Rift, Wildstar, Star Wars the Old Republic, Albion Online, Planetside 1+2, Guild Wars 1+2, Everquest, DC Universe Online, and Star Wars Galaxies, etc.). At every point in my MMO experiences I have been driven to be "the best", I strive for perfection and I'm not happy until I'm perfect (we can talk about my inadequacy issues some other time). I have hardcore raided in every game that allowed it, and if not raiding I'd go hard in some other aspect (PvP). However, hardcore raiding is what keeps dragging me back to WoW, 13 years of the game and I say it sucks all the time, but one thing they got right, is raiding. My current MMO is Classic WoW where I'm part of a top world speedrunning guild. I share your philosophies with addons as far as boss addons/auction house addons/pvp spy addons (I could not care less about any addon except the 1, the damage meter). You stating you're against dps meters is daunting to a person like me, especially when I am so excited for this game.
That being said, I hear and understand your concerns that you made in the TimTheTatman interview. The toxic environment it creates between players of different skill levels, and the aid it gives during a live raid setting. I had a few ideas, which may not be fully fleshed out or may be just bad ideas, that could meet somewhere in the middle.
A) A toggleable dps meter, that could be controlled maybe by each individual, or perhaps the raid leader, or guild leader. So guilds that want a meter, can have one, ones that don't want a meter don't need to use it.

A plain old threat meter, you can get a rough idea of who's top and bottom, but would, by nature, be unreliable to judge performance by due to skill threat modifiers.
C) Combat logging, something wow does right as well, the advanced combat log is exported to a text file that can then later be uploaded to a 3rd party site where you can analyze performance, and have leaderboards
D) An after-action report, something built in game, similar to the combat logging. After the raid is finished you can analyze and scrutinize each players performance (and hopefully a leaderboard is included in there)
E) Idea from /u/Hymnosi
- A target dummy with it's own built in dps meter, that way you can test/theorycraft/prove you are decent, without it affecting live gameplay.
If you took the time to read this crazy long message, you are amazing. I will play this game regardless, and will enjoy the shit out of it. Just maybe a little bit less than if i could compete globally with all the other parse nerds out there. I'm sure with some work we can find a happy medium where the parse nerds and the casuals are both satisfied.
Much love
PS: I did my best to keep that short, but when you're passionate about something you tend to get long winded
I made the same post on reddit, feel free to discuss on the platform of your choosing
https://www.reddit.com/r/AshesofCreation/comments/i2gmd0/a_lifelong_hardcore_raiders_plea_to_the_devs/?