Damokles wrote: » Hello everyone Damokles here once again, now that we got some more fresh blood in the forums! Now what I want to talk about is, what you whish the Bard gameplay to be. I for one hope that the bard will be one of the ramp-up stiles, where you start of slow and then keep on getting faster and faster until you hit your cap. Example: You have a attack that gives you and all other partymembers a 5% crit buff, which you can stack up 3 times with a 10sec cooldown and a 35sec duration. That would let you juggle the buff with a big juggle window. It would still require you to keep on your toes but also gives you enough time to eventually dodge incomming attacks or deal with mechanics of you are good. The bard skillcap here would be to juggle more and more buffs during the duration of the fight keeping track of all the buffs. I dont really like the approach that many gamestudios did regarding the bard class, where we just stand around and cast buff after buff without really engaging with the boss fight except dodging attacks. So, what do you guys think? Would you rather have a burst type of gameplay or a more balanced approach?
Samson wrote: » Damokles wrote: » Hello everyone Damokles here once again, now that we got some more fresh blood in the forums! Now what I want to talk about is, what you whish the Bard gameplay to be. I for one hope that the bard will be one of the ramp-up stiles, where you start of slow and then keep on getting faster and faster until you hit your cap. Example: You have a attack that gives you and all other partymembers a 5% crit buff, which you can stack up 3 times with a 10sec cooldown and a 35sec duration. That would let you juggle the buff with a big juggle window. It would still require you to keep on your toes but also gives you enough time to eventually dodge incomming attacks or deal with mechanics of you are good. The bard skillcap here would be to juggle more and more buffs during the duration of the fight keeping track of all the buffs. I dont really like the approach that many gamestudios did regarding the bard class, where we just stand around and cast buff after buff without really engaging with the boss fight except dodging attacks. So, what do you guys think? Would you rather have a burst type of gameplay or a more balanced approach?
Kalv1441 wrote: » Ideally? I'd like to see a performance style mechanic that has to do with timing. The best way to describe it would be like guitar hero, where you have a window where if you combo your skills with the right timing you get an "excellent" version of your buff. If you miss it, you just get the base line version.
CaptnChuck wrote: » Yea that works too. But even in those windows, i do not want them to be doing rogue-level burst dmg.
Malc wrote: » How would you see this translate in PvP? Where the bard may not necessarily have enough time to continue ramping up over a period of time?
Boom wrote: » I imagine the reason behind the lack of music would have been worries about copyright infringement. I do cringe at the idea of my character speaking sim language in combat, though. I thought I saw a video on professions somewhere that mentioned you could craft instruments, specifically naming bagpipes.
CaptnChuck wrote: » I definitely wouldn't want bards to be burst oriented. I would like them to be more utility based i.e. they should be able to buff dps, dmg mitigation, healing etc. So more sustained dmg oriented if you will. I do however like the idea of bard being a ramp-up style class, that focuses on managing buffs.