Lostforever wrote: » So why can't player measures each others performance?
noaani wrote: » Lostforever wrote: » So why can't player measures each others performance? Because everyone deserves a participation trophy! The toxic argument doesn't hold up - this game is built on toxicity.
Tragnar wrote: » I believe Steven is referring to "pug" environment where the new people you meet should not be judged by their dps number in your UI, but at the same time there should be combat logs for guild post encounter analysis to theorycraft anything that you need
Malc wrote: » I quite like that there won't necessarily be DPS meters. Essentially, you'll judge a player by who they are, not what they are able to achieve. A proper social environment where you aren't making friends based solely on how much DPS they can accomplish.
Malc wrote: » There might be a player out there who one day becomes your best friend, but because he achieved a slightly lower percentile of DPS than you expected of him, the pair of you never met. At least this way you'll have enough time to get to know a person and perhaps be a little more forgiving to them, as it will take you longer to determine as to whether or not you wish to share their company in progressive, end game content?
CaptnChuck wrote: » It will also promote meta-gaming by forcing you to pick one class over another simply because it has more dps.
Neurath wrote: » DPS Meters won't be useful.
Neurath wrote: » DPS Meters won't be useful. The main issue will be who has Experience Debt and is lowing the Drop Percentages in the group content. Hours of wipes until a Boss is dead will be worthless. Theory Crafting will be optimal and contestations will be prime. A DPS Meter won't stop another Guild from contestation.
daxiongmao87 wrote: » Giving a person a chance to participate is not a participation trophy. Kinda two different things there.