Sandman wrote: » I would like to see mules that could only be raised, this would create you from having them to early and bringing further use the a skill and the economy. Also I don't think it should be rideable and would like to also see leatherworkers be able to make custom Bags varying in sizes again helping crafting and the economy. Also blacksmiths could make Donkey Shoes to maybe provide small speed boost.
MIB wrote: » 3. Will husbandry allow players to breed or crossbreed better mules to improve a player's chance of having a Mule that can survive a ganking corrupted player's attack. That is.... Can we be breed faster Mules at the expense of carrying capacity or stronger Mules at the expense of speed? Can we breed unique Mules that are both strong, fast, and have offensive/defensive abilities of their own? ie Shell Armor for Giant Turtle Mules or Stomp Attacks for unique Moonstriders.
Bearheart wrote: » MIB wrote: » The possibilities with husbandry really are endless. Very exciting stuff to talk about. Perhaps Elephants or Mules that give a "herd buff" if they're next to other animals. Speed/Defense/Carry Capacity. They may be borrowing some ideas from the Star Wars Galaxies Creature Handler for the Artisian Tamer and Husbandry professions which is good since they had the best system. Although Star Wars Galaxies allowed for some really huge mounts that shook the ground like a T-Rex when you rode them so not sure if they will go that far. Mounts which I hope include Mules can have a lot of customization from other professions since you can have saddles, saddlebags, and horseshoes. Perhaps cooks can even make specialized feed that gives mounts a buff.
MIB wrote: » The possibilities with husbandry really are endless. Very exciting stuff to talk about. Perhaps Elephants or Mules that give a "herd buff" if they're next to other animals. Speed/Defense/Carry Capacity.
Undead Canuck wrote: » https://ashesofcreation.wiki/Mules