blackhearted wrote: » noaani wrote: » Finally, I have never said a combat tracker should be mandatory - in fact, I've said the opposite. I meant mandatory for the game itself, not isolated player. What are the actual cons of not having an ACT(Advanced Combat Tracker)? We can manage everything without ACT, sometimes with increased difficulty.
noaani wrote: » Finally, I have never said a combat tracker should be mandatory - in fact, I've said the opposite.
noaani wrote: » You don't need to know a players location in order to know how they died, you simply just need to know what ability caused them damage. It's not always enough knowing how someone died, but why. ACT cant tell if someone couldve done something or did something wrong that doesnt show, like walked past eggs that break into adds.
noaani wrote: » You don't need to know a players location in order to know how they died, you simply just need to know what ability caused them damage.
noaani wrote: » sometimes it is good to have an objective overview of the encounter rather than relying on the subjective view of your raid members. Also, many players simply don't want to say that their healer wasn't doing a good enough job, and I can fully understand why. However, if you have an objective overview of the encounter, raw facts and numbers that are not friends with that healer I can understand that, but that is where we can adapt and develop as humans. Give good criticism and guidance, learn to kick players unable or unwilling to learn even when it makes u feel bad.
noaani wrote: » sometimes it is good to have an objective overview of the encounter rather than relying on the subjective view of your raid members. Also, many players simply don't want to say that their healer wasn't doing a good enough job, and I can fully understand why. However, if you have an objective overview of the encounter, raw facts and numbers that are not friends with that healer
whitedude31 wrote: » you don't seem to understand your own reference. There will only be so many variations before we see them all and know what to expect. You also have to wonder how different the variations will actually be. Will they truly make a difference or be negligible differences? These are things we will not know until we actually play, so you may have a point or you may be misinterpreting the information
dygz wrote: » Shouldn’t be about blame in any case. Just try to come up with better strategies based on how the players with you like to play.
noaani wrote: » dygz wrote: » Shouldn’t be about blame in any case. Just try to come up with better strategies based on how the players with you like to play. Nope. Not how raiding works. Not how any team activity works. Raiding is a team sport. If one person in the team doesn't want to play their position properly, you replace them with someone that will. It's harsh on that one person, but it is more harsh on the other 39 people on the team if you don't make sure that specific position is functioning. The desires of that one player do not - and never can - trump the needs of the team as a whole. Fortunately, most people that join raid guilds understand this and that is how they want to play. This one specific fact is the bulk of the reason a raid guild will always be more successful than a pickup raid.
wanderingmist wrote: » noaani wrote: » dygz wrote: » Shouldn’t be about blame in any case. Just try to come up with better strategies based on how the players with you like to play. Nope. Not how raiding works. Not how any team activity works. Raiding is a team sport. If one person in the team doesn't want to play their position properly, you replace them with someone that will. It's harsh on that one person, but it is more harsh on the other 39 people on the team if you don't make sure that specific position is functioning. The desires of that one player do not - and never can - trump the needs of the team as a whole. Fortunately, most people that join raid guilds understand this and that is how they want to play. This one specific fact is the bulk of the reason a raid guild will always be more successful than a pickup raid. Depends on the guild and how many raiders you have available.
azathoth wrote: » On a professional level, if you can't lead a team using the strengths of those around you, as opposed to trying to force everyone into a cookie-cutter type role, you usually don't lead for long.
noaani wrote: » dygz wrote: » Shouldn’t be about blame in any case. Just try to come up with better strategies based on how the players with you like to play. Nope. Not how raiding works.
arzosah wrote: » dygz wrote: » Shouldn’t be about blame in any case. Just try to come up with better strategies based on how the players with you like to play. That mindset only really works in casual guilds that have a fairly low chance of clearing content at the appropriate gear level.
grisu wrote: » The only thing that this thread shows is that 1. people are uneducated/inexperienced about what dps meters do and 2. they rather blame a tool then the human that abuses it. Because who wants to take responsibility for their own actions right? That's just typical human "i want all rights but no responsibility" missbehaviour.
grisu wrote: » For example? @dygz
noaani wrote: » blackhearted wrote: » I meant mandatory for the game itself, not isolated player. What are the actual cons of not having an ACT(Advanced Combat Tracker)? We can manage everything without ACT, sometimes with increased difficulty. A good combat tracker is a tool, in this case specifically for diagnostics. Nothing more, nothing less. The advantage of any tool for diagnostics is to be able to find issues faster, and with more clarity.
blackhearted wrote: » I meant mandatory for the game itself, not isolated player. What are the actual cons of not having an ACT(Advanced Combat Tracker)? We can manage everything without ACT, sometimes with increased difficulty.
noaani wrote: » If a given player was the first to be attacked by all of those adds, and it was a few seconds before anyone else was attacked by them, then you know what happened. If many people got attacked at roughly the same time, you know that the raid as a whole was in the wrong place.
noaani wrote: » However, if I have a DPS blaming a healer, the healer is going to blame the DPS. If I were the type to kick someone over that (I'm not), then at best I have a 50% chance of kicking the wrong player, unless I have an objective overview of the encounter.
blackhearted wrote: » noaani wrote: » blackhearted wrote: » I meant mandatory for the game itself, not isolated player. What are the actual cons of not having an ACT(Advanced Combat Tracker)? We can manage everything without ACT, sometimes with increased difficulty. A good combat tracker is a tool, in this case specifically for diagnostics. Nothing more, nothing less. The advantage of any tool for diagnostics is to be able to find issues faster, and with more clarity. So the upside of ACT is making it easier to find issues in ur raid and build but the downsides are clear meta, increased elitism and lesser social aspect? All scenarios where we think ACT is necessary, we can find a way to work around it. We will find a way to min/max our characters and we will learn to observe our surroundings instead of an ACT. We are also going to be needing skilled raid leaders more than ever in previous games.
noaani wrote: » If a given player was the first to be attacked by all of those adds, and it was a few seconds before anyone else was attacked by them, then you know what happened. If many people got attacked at roughly the same time, you know that the raid as a whole was in the wrong place. The whole point of that example was to point that breaking the eggs doesnt necessary damage the culprit first...
noaani wrote: » However, if I have a DPS blaming a healer, the healer is going to blame the DPS. If I were the type to kick someone over that (I'm not), then at best I have a 50% chance of kicking the wrong player, unless I have an objective overview of the encounter. When the lead cant be sure of the culprit, does that not mean hes more prone to giving it another try and focusing more on players instead of their own dps? Neither of our arguments is valid for player reactions in mentioned instances as we have no studies to analyse or draw data from.