Maciej wrote: » This doesn't really address my objection of Tank being an immersion breaking neologism, blandness is not the problem (Defender is plenty bland), but it is some explanation at least.
mcstackerson wrote: » I don't think it's that far fetched that people in a fantasy universe could come use the word tank to describe a field of study. Players did that once they started playing in these universes.
Maciej wrote: » mcstackerson wrote: » I don't think it's that far fetched that people in a fantasy universe could come use the word tank to describe a field of study. Players did that once they started playing in these universes. It's possible, but the etymology is problematic. You have to differentiate between two types of worlds here, those that have mechanical armored vehicles called tanks, and those that do not. If tanks (vehicles) are not present, you would then have to explain the etymology of tank (character) as a fantasy neologism of tank (large liquid container), which gets really weird really quickly.
mcstackerson wrote: » Maciej wrote: » mcstackerson wrote: » I don't think it's that far fetched that people in a fantasy universe could come use the word tank to describe a field of study. Players did that once they started playing in these universes. It's possible, but the etymology is problematic. You have to differentiate between two types of worlds here, those that have mechanical armored vehicles called tanks, and those that do not. If tanks (vehicles) are not present, you would then have to explain the etymology of tank (character) as a fantasy neologism of tank (large liquid container), which gets really weird really quickly. In the context of an MMO, I'm pretty sure most people know that when you speak of a tank, you are talking about a person. Anyone who doesn't have that understanding would need an explanation anyways, an explanation that would probably involve you using the term tank even if that wasn't what the archetype was called. I don't remember when this happened but i don't think it was a mind blowing event when i heard someone refer to a person in a game as a tank for the first time. Have you heard of someone suffering some extreme event when first hearing the term tank being used in an MMO? And as i said, It's not like the archetype's name being changed would cause players to not use that term to describe tanks so players would still come in contact with it.
bloodprophet wrote: » Perhaps Tank in Ancient Verran has a meaning and purpose we don't understand.
Neurath wrote: » I forget the game name but in one MMO there was a Bombardier which literally was a Bombardier...
Neurath wrote: » If you've studied historical combat you will know Knights are called Tanks in reference to modern day. Snipers in some games are called snipers even if said sniper uses a Bow and Arrow. Ninja classes are called Ninja too. There are countless examples of classes and functions matching with no error and no deviation.
Neurath wrote: » If you want to argue modern neologisms then you should reference Light Tank, Medium Tank and Heavy Tank. Tank in its standalone state just doesn't cut your argument.
Maciej wrote: » I'm pretty happy about most calls made so far, be it rejecting suggestions (addons) or accepting them (dwarves and fireball), which makes me hopeful for this little thing.
Cripsus wrote: » Hello all, I believe this discussion may have come up before, but I really would like Steven and friends to reconsider the name “Tank”. Overall, they have done a good job at naming the other classes and subclasses, but they ruin the immersion of the game by using the class name “tank”. Tank was a code name given to military vehicles being created in 1915. It has been a slang term for classes and archetypes in many video games given to the role that is used to absorb/mitigate or “tank” damage. Having a class name feels very uncharacteristic compared to the other class names. It’s like naming your cat “Cat”. It’s cute and punny, but is that what they really want for their game? What class do you play? Oh, I play a tank! Yea, but like what class? TANK!! *insert meme of a tank with a face on it... drooling*
Noaani wrote: » Neither of these are particular examples of Intrepid changing things based on player feedback,
Maciej wrote: » Noaani wrote: » Neither of these are particular examples of Intrepid changing things based on player feedback, Intrepid doing what Intrepid was going to do is not an example of Intrepid changing things based on player feedback. Got it.
Noaani wrote: » Maciej wrote: » Noaani wrote: » Neither of these are particular examples of Intrepid changing things based on player feedback, Intrepid doing what Intrepid was going to do is not an example of Intrepid changing things based on player feedback. Got it. Fixed that for you. You're welcome.
Ravudha wrote: » Noaani wrote: » Maciej wrote: » Noaani wrote: » Neither of these are particular examples of Intrepid changing things based on player feedback, Intrepid doing what Intrepid was going to do is not an example of Intrepid changing things based on player feedback. Got it. Fixed that for you. You're welcome. I don't know, Toast's reply in the animation thread sounds pretty much like IS changing things based on player feedback: "Hiya! As a few folks above have noted, some of your early feedback on skills you're seeing (such as those in the Mage video) have led to direct changes from our team. For example, here's a quote from Steven on Discord from shortly before the holiday break: Steven: I've asked the anim team to replace the jump and twirl anim on fireball to a grounded anim"
Noaani wrote: » Never turn your back on a chance to say you are doing something based on customer feedback when that thing they are asking is exactly what you were about to do anyway. This game isn't going to go live with flashy animations like that fireball one was. It never was.
Maciej wrote: » Noaani wrote: » Never turn your back on a chance to say you are doing something based on customer feedback when that thing they are asking is exactly what you were about to do anyway. This game isn't going to go live with flashy animations like that fireball one was. It never was. So, let me get this straight. When Steven says he wants player feedback and for people to "take his systems apart", he is lying. When Toast says things are going to change based on player feedback, she is lying.
Noaani wrote: » I'm not saying it is a lie, I am saying it is customer relations. "We'll take your feedback into consideration" is a statement that every customer service representative is familiar with, but that feedback is never taken in to consideration.