Juk KO wrote: » its not 64 classes. its 8 classes with 8 class skins. the augments dont change that much to the base skill from what we have seen. and the more you change 1 ability with augments the less you can augment others. they also said when you choose a subclass, each subclass has 4 schools of variants to choose from. So in my opinion this game is going to be a lot easier to balance then first thought. Meta skills will begin to surface and everyone from each class will probably spec hard into specific abilities. Such as blink and charges with more augments. Think of diablo 3 for example. How 1 ability has the 5 morphs that change the ability. AoC will be similar to that but itll be 4 choices that are based on youre subclass.
Luthienstorm wrote: » The other issue with balance has nothing to do with balance at all, but time. One person doesn't figure out the "best" way to play a class. It takes years of play to truly maximize what characters are capable of with a mix of gear, talents, execution, and archetypes. Meanwhile people who don't change how they play say there's imbalance. People entering this game need to understand there will be a steep learning curve and that how the player "wants" their class to play and win might not be the best way to earn victory.