Dementid wrote: » This game looks amazing, super excited to find it. The only thing im a little worried about is the questing....... im not a fan of repetitive meaningless questing and in some cases would rather just grind xp. Anyone know what to expect? If im lucky there will be more challenging quests that take a day if not longer to complete
Vhaeyne wrote: » Dementid wrote: » This game looks amazing, super excited to find it. The only thing im a little worried about is the questing....... im not a fan of repetitive meaningless questing and in some cases would rather just grind xp. Anyone know what to expect? If im lucky there will be more challenging quests that take a day if not longer to complete I am very hopeful that quests are kept to a minimum, and don't try to make me apart of some damn epic plot that is the same for everyone else, but tries to make me feel like I am Neo from the matrix. I would too would rather grind xp for hours, than deal with running around talking to pointless NPC's. I lost my shit when WOW put un-skippable cut-scenes in the game. I got too much to say on this topic.
Bearheart wrote: » A lot of the quests and lore won't be implemented until the Beta, so you've got a bit of time to wait until we know how it all flows. But here are a few wiki pages you may find interesting.https://ashesofcreation.wiki/Questshttps://ashesofcreation.wiki/Leveling
Dementid wrote: » This game looks amazing, super excited to find it. The only thing im a little worried about is the questing.......Im mainly talking about questing for XP/ leveling. im not a fan of repetitive meaningless questing and in some cases would rather just grind xp. Anyone know what to expect? If im lucky there will be more challenging quests that take several hours? A day? If not longer to complete
Damokles wrote: » I mean.... you COULD always just grind on mobs or something. " im not a fan of repetitive meaningless questing and in some cases would rather just grind xp." For me? Well... THATS WHERE THE FUN BEGINS! I could do 50 meaningless kill quests one after another, aslong as the enemies are designed well, the map challenging and the class is engaging. I once did the all quests achievement in WoW on a new character, because I liked the flow of the class. (Combat rogue i miss you Q.Q) I also once did a quest were I had to run around 4 different giant zones, speak to around 20 different npcs to try and get them to pay me back the money that they owed others. Just for a bad title. Would I like day long one-quest extravanganzas? SHURE! Would I also take any kind of mind numbing questing? Shure, just let me set up my music playlist and lets go grind some quests.
Whiskiz wrote: » A good example of quests done right is Runescape - actual questlines, that are generally long, deep and unique. They're mini adventures/stories within the games world. Instead of the themepark repeated nameless quest hubs, with "collect x amount of y" all day every day. I see a place here for standard quests - to work on node levelling, religion levelling, guild levelling etc - grindables/dailys but would love to see Runescape style questlines littered around the world if not the main meat of questing. Could even have achievements for them and/or cosmetics to make that a whole new addition to gameplay, questline achievement and completion hunting.
Vhaeyne wrote: » Dementid wrote: » This game looks amazing, super excited to find it. The only thing im a little worried about is the questing....... im not a fan of repetitive meaningless questing and in some cases would rather just grind xp. Anyone know what to expect? If im lucky there will be more challenging quests that take a day if not longer to complete I have been saying for years that making the player apart of the world story is a damn crime in MMO's. I don't care about the games story. I care about my story. I only want to deal with passive world building. Why are we here? Ohh, the world reset. Cool, lets rebuild it. That is all the story I need to get started. The one thing that worries me about AoC is that I keep seeing the words "Sandpark". I just want a Sandbox. Darkfall and Lineage 2 are good examples of games that hit this right. There are a few repeatable grind quests to keep you on the straight and narrow. After that its on you to be a character in the world, and form your own goal. If I had a dollar for every quest text I did not read, I could retire. What ever story a MMO tries to come up with is not going to be "A song of ice and fire". The story that the players make damn well could be. Look at Eve online and even the 2b2t Minecraft server. There are whole youtube channels dedicated to telling the servers stories. I am very hopeful that quests are kept to a minimum, and don't try to make me apart of some damn epic plot that is the same for everyone else, but tries to make me feel like I am Neo from the matrix. I would too would rather grind xp for hours, than deal with running around talking to pointless NPC's. I lost my shit when WOW put un-skippable cut-scenes in the game. I got too much to say on this topic.