Warth wrote: » Player caravans are completely unrelated to nodes. So is corruption. You do personal caravans for personal profit, bringing nodes into this seems convoluted and nonsensical. I could see something like that for Automated NPC Caravans that are meant to be Trade routes between nodes. However, we don't even know if you could attack the systemic caravans of your own nodes or allies in the first place and if so what consequences this would entail.
Zenrage wrote: » Warth wrote: » Player caravans are completely unrelated to nodes. So is corruption. You do personal caravans for personal profit, bringing nodes into this seems convoluted and nonsensical. I could see something like that for Automated NPC Caravans that are meant to be Trade routes between nodes. However, we don't even know if you could attack the systemic caravans of your own nodes or allies in the first place and if so what consequences this would entail. How are they unrelated to nodes? You are the citizen of a node and have a warehouse there, that node is a vassal to a larger node (or even the largest node). We are building a simulation of a world here, there are dependencies between populations and their allegiances. You're also a member of a religion/guild etc. Calling this nonsensical is a bit strange. But let's go with your point for personal caravans (forgetting that it would be cool to have caravans sponsored by nodes, guild or religions making the whole thing even more interesting). So you are a citizen of a node and the guards in that node see you as someone that needs to be protected, they will defend you but not a foreigner against attack. If another citizen attacks your caravan how should these NPCs react? This attacker is clearly an outlaw, why would they not be corrupted or flagged for a period of time attacking his fellow citizens. Furthermore where would he retreat to after the attack? It makes more sense for a group to raid caravans not belonging to their factions, the game systems should support that it's a much better fit for the rest of the design philosopy. Likewise if there is an officially sanctioned conflict between two guilds, there should be no flagging if they attack each others caravans. This plays into feudal morality law fantasies, guards look the other way, society looks the other way. Just an example. It doesn't have to work the way I describe but the point is having caravan fights be basic PVP events without ties to the world and its intricacies is a missed opportunity - it SHOULD play into it.
Jahlon wrote: » So while you are a citizen of your node, this does not stop you from flagging on people in the open world. The only four status that prevent you from flagging on someone are: Guild, Alliance, Party, Raid. Beyond that, you can flag on anyone you want. Just because you and I are citizens of the same node, does not make us allies. It may make us allies, but you are going to have guilds that are at war with each other living in the same node. You are trying to add a series of flags onto the caravan system The Caravan system is one of the 7 meaningful PvP themes. There is no flagging on caravans because you can attack them without gaining corruption. There are already two trees that go along with Caravans. One is the Brigand/Highwayman tree the other is the defender. You will excel at one tree or the other. Trying to add the flagging system to the caravan theme is never going to work.
Warth wrote: » Also, whether robbers are outlaws or not, that's to be defined by the law. As it stands currently, they are not meant to be considered "outlaws", but opportunistic reavers and highwayman that act within the limits of the law. Additionally, extra corruption is not applied for the murder of a node's citizen, why should there be additional corruption for robbing their caravan.
Zenrage wrote: » Warth, that's a long writeup that may as well argue against any flagging system at all. Why have corruption then? It's a better point than 'its nonsensical' because you're appealing to the idea that us players drive the system completely. That would be fine except there are already systems in place for flaggin (corruption, war etc) so should we throw those out as well. I'd be fine with that, but to have the systems in everything else but not caravan raids seems odd. Again, I could deal with a fully player driver morality system but I do like corruption bounty hunting etc that's all stuff already there.