Damokles wrote: » You do not "gain" abilities through secondary classes. EVER. What you get is to enhance already existing abilities from your main class with secondary class mechanics. Say you are a fighter and you have a Parry skill, and then you get the Cleric secondary class: Standard Parry - Parry up to 10 enemy melee attacks, and deal x% back to the attacker. Cleric Augmented Parry - Parry up to 10 enemy melee attacks and heal for x% of the parried damage. Or for a bard: Heroic Strike (Standard) - Enhance your weapon, on the next hit you deal x% additional damage and enhance all allied melee damage for x% for the next 10sec. Heroic Strike (Cleric Augment) - Enhance your weapon, on the next hit you deal x% additional damage and enhance all allied melee damage for x% for the next 10sec. You also create a small patch of holy group beneath your feet, healing allies for x every second for 5sec.
PlagueMonk wrote: » Damokles wrote: » You do not "gain" abilities through secondary classes. EVER. What you get is to enhance already existing abilities from your main class with secondary class mechanics. Say you are a fighter and you have a Parry skill, and then you get the Cleric secondary class: Standard Parry - Parry up to 10 enemy melee attacks, and deal x% back to the attacker. Cleric Augmented Parry - Parry up to 10 enemy melee attacks and heal for x% of the parried damage. Or for a bard: Heroic Strike (Standard) - Enhance your weapon, on the next hit you deal x% additional damage and enhance all allied melee damage for x% for the next 10sec. Heroic Strike (Cleric Augment) - Enhance your weapon, on the next hit you deal x% additional damage and enhance all allied melee damage for x% for the next 10sec. You also create a small patch of holy group beneath your feet, healing allies for x every second for 5sec. I admit to not seeing every single update and video so the secondary class not adding any new abilities is news to me, thanks for the clarification. This however doesn't lessen my question though, only deepen it. In your first example, a Highsword would basically become a melee healer which is nowhere the same. If they are not able to heal without a melee ability that makes them next to worthless. This might be something that would work on the front line of a raid but in a PvP situation I would much rather have a Guardian and High Priest.
PlagueMonk wrote: » I admit to not seeing every single update and video so the secondary class not adding any new abilities is news to me, thanks for the clarification. This however doesn't lessen my question though, only deepen it. In your first example, a Highsword would basically become a melee healer which is nowhere the same. If they are not able to heal without a melee ability that makes them next to worthless. This might be something that would work on the front line of a raid but in a PvP situation I would much rather have a Guardian and High Priest.
mcstackerson wrote: » For damage classes, picking there same class will make them the best at there respective damage type. so mage mage and ranger ranger will probably be optimal in fights where they are at full effect. Rogue and fighter are a little weird for me as they are supposed to both be physical melee damage so it's hard to say if being pure rogue or pure fighter would be optimal for melee dps.
SoulsOnFire wrote: » reading the comments above; I'm curious to see how a fighter gets augmented with rogue.
DaRougaroux wrote: » Damokles wrote: » You do not "gain" abilities through secondary classes. EVER. What you get is to enhance already existing abilities from your main class with secondary class mechanics. Say you are a fighter and you have a Parry skill, and then you get the Cleric secondary class: Standard Parry - Parry up to 10 enemy melee attacks, and deal x% back to the attacker. Cleric Augmented Parry - Parry up to 10 enemy melee attacks and heal for x% of the parried damage. Or for a bard: Heroic Strike (Standard) - Enhance your weapon, on the next hit you deal x% additional damage and enhance all allied melee damage for x% for the next 10sec. Heroic Strike (Cleric Augment) - Enhance your weapon, on the next hit you deal x% additional damage and enhance all allied melee damage for x% for the next 10sec. You also create a small patch of holy group beneath your feet, healing allies for x every second for 5sec. Then how is beastmaster secondary gonna work as a summoner? Are you not going to acquire any Ranger skills?
Damokles wrote: » PlagueMonk wrote: » Damokles wrote: » You do not "gain" abilities through secondary classes. EVER. What you get is to enhance already existing abilities from your main class with secondary class mechanics. Say you are a fighter and you have a Parry skill, and then you get the Cleric secondary class: Standard Parry - Parry up to 10 enemy melee attacks, and deal x% back to the attacker. Cleric Augmented Parry - Parry up to 10 enemy melee attacks and heal for x% of the parried damage. Or for a bard: Heroic Strike (Standard) - Enhance your weapon, on the next hit you deal x% additional damage and enhance all allied melee damage for x% for the next 10sec. Heroic Strike (Cleric Augment) - Enhance your weapon, on the next hit you deal x% additional damage and enhance all allied melee damage for x% for the next 10sec. You also create a small patch of holy group beneath your feet, healing allies for x every second for 5sec. I admit to not seeing every single update and video so the secondary class not adding any new abilities is news to me, thanks for the clarification. This however doesn't lessen my question though, only deepen it. In your first example, a Highsword would basically become a melee healer which is nowhere the same. If they are not able to heal without a melee ability that makes them next to worthless. This might be something that would work on the front line of a raid but in a PvP situation I would much rather have a Guardian and High Priest. Secondary Classes do NOT change a classes gameplayrole. Here is what I gathered over the years that I watched the streams concerning class roles: Fighter - could be anything though I hope that they get a true parry skill as a damage tank kind of class (like a warrior tank or dk in wow, where they deal damage to survive) Tank - damage mitigation Rogue - Stealth Ranger - traps Mage - direct magic damage on a large scale Summoner - minion controll and battlefield controll Bard - mass buffs Cleric - direct healing These rolls ONLY happen if you chose this as your main class. A secondary rogue wont be able to become invisible, a secondary cleric wont be able to directly heal others, a secondary bard wont be able to buff others (or maybe id they do, then not as strong as regular bards). A fighter wont become a "melee healer" with a cleric as secondary class. A melee healer would be a Cleric/Fighter or a Cleric/Rogue or a Cleric/Tank with a melee weapon. A Fighter/Cleric is a fighter that can sustain himself a bit with healing magic.
PlagueMonk wrote: » Damokles wrote: » PlagueMonk wrote: » Damokles wrote: » You do not "gain" abilities through secondary classes. EVER. What you get is to enhance already existing abilities from your main class with secondary class mechanics. Say you are a fighter and you have a Parry skill, and then you get the Cleric secondary class: Standard Parry - Parry up to 10 enemy melee attacks, and deal x% back to the attacker. Cleric Augmented Parry - Parry up to 10 enemy melee attacks and heal for x% of the parried damage. Or for a bard: Heroic Strike (Standard) - Enhance your weapon, on the next hit you deal x% additional damage and enhance all allied melee damage for x% for the next 10sec. Heroic Strike (Cleric Augment) - Enhance your weapon, on the next hit you deal x% additional damage and enhance all allied melee damage for x% for the next 10sec. You also create a small patch of holy group beneath your feet, healing allies for x every second for 5sec. I admit to not seeing every single update and video so the secondary class not adding any new abilities is news to me, thanks for the clarification. This however doesn't lessen my question though, only deepen it. In your first example, a Highsword would basically become a melee healer which is nowhere the same. If they are not able to heal without a melee ability that makes them next to worthless. This might be something that would work on the front line of a raid but in a PvP situation I would much rather have a Guardian and High Priest. Secondary Classes do NOT change a classes gameplayrole. Here is what I gathered over the years that I watched the streams concerning class roles: Fighter - could be anything though I hope that they get a true parry skill as a damage tank kind of class (like a warrior tank or dk in wow, where they deal damage to survive) Tank - damage mitigation Rogue - Stealth Ranger - traps Mage - direct magic damage on a large scale Summoner - minion controll and battlefield controll Bard - mass buffs Cleric - direct healing These rolls ONLY happen if you chose this as your main class. A secondary rogue wont be able to become invisible, a secondary cleric wont be able to directly heal others, a secondary bard wont be able to buff others (or maybe id they do, then not as strong as regular bards). A fighter wont become a "melee healer" with a cleric as secondary class. A melee healer would be a Cleric/Fighter or a Cleric/Rogue or a Cleric/Tank with a melee weapon. A Fighter/Cleric is a fighter that can sustain himself a bit with healing magic. Except the example YOU gave was exactly that....."Cleric Augmented Parry - Parry up to 10 enemy melee attacks and heal for x% of the parried damage." Is that not healing yourself through melee? And of you don't get any of the secondary classes abilities then exactly what will you get? So if I'm a Tank/ Rogue and I don't get any stealth capability, what WILL I get?
Damokles wrote: » PlagueMonk wrote: » Damokles wrote: » PlagueMonk wrote: » Damokles wrote: » You do not "gain" abilities through secondary classes. EVER. What you get is to enhance already existing abilities from your main class with secondary class mechanics. Say you are a fighter and you have a Parry skill, and then you get the Cleric secondary class: Standard Parry - Parry up to 10 enemy melee attacks, and deal x% back to the attacker. Cleric Augmented Parry - Parry up to 10 enemy melee attacks and heal for x% of the parried damage. Or for a bard: Heroic Strike (Standard) - Enhance your weapon, on the next hit you deal x% additional damage and enhance all allied melee damage for x% for the next 10sec. Heroic Strike (Cleric Augment) - Enhance your weapon, on the next hit you deal x% additional damage and enhance all allied melee damage for x% for the next 10sec. You also create a small patch of holy group beneath your feet, healing allies for x every second for 5sec. I admit to not seeing every single update and video so the secondary class not adding any new abilities is news to me, thanks for the clarification. This however doesn't lessen my question though, only deepen it. In your first example, a Highsword would basically become a melee healer which is nowhere the same. If they are not able to heal without a melee ability that makes them next to worthless. This might be something that would work on the front line of a raid but in a PvP situation I would much rather have a Guardian and High Priest. Secondary Classes do NOT change a classes gameplayrole. Here is what I gathered over the years that I watched the streams concerning class roles: Fighter - could be anything though I hope that they get a true parry skill as a damage tank kind of class (like a warrior tank or dk in wow, where they deal damage to survive) Tank - damage mitigation Rogue - Stealth Ranger - traps Mage - direct magic damage on a large scale Summoner - minion controll and battlefield controll Bard - mass buffs Cleric - direct healing These rolls ONLY happen if you chose this as your main class. A secondary rogue wont be able to become invisible, a secondary cleric wont be able to directly heal others, a secondary bard wont be able to buff others (or maybe id they do, then not as strong as regular bards). A fighter wont become a "melee healer" with a cleric as secondary class. A melee healer would be a Cleric/Fighter or a Cleric/Rogue or a Cleric/Tank with a melee weapon. A Fighter/Cleric is a fighter that can sustain himself a bit with healing magic. Except the example YOU gave was exactly that....."Cleric Augmented Parry - Parry up to 10 enemy melee attacks and heal for x% of the parried damage." Is that not healing yourself through melee? And of you don't get any of the secondary classes abilities then exactly what will you get? So if I'm a Tank/ Rogue and I don't get any stealth capability, what WILL I get? I think you didnt understand what i meant. Cleric main class will be the only one to actually actively heal OTHERS. Cleric subclass will give you augment to heal YOURSELF. That doesnt make you a melee healer^^ What you get from the secondary class augmentations would be flavour. Example: Fighter/Mage - Magic damage on your abilities Tank/Rogue - Evasion on your mitigation instead of just reducing damage Rogue/Bard - Movementspeed buff on your finisher for yourself