Caeryl wrote: » Not balancing for 1v1 literally only means they will not base their balancing decisions on any particular class being able to fight any other class. If your Bard gets popped by a Rogue who caught them without buffs up, that doesn’t mean Bard is weak or Rogue is overpowered. If your Mage kites out a Tank and kills them, that doesn’t mean Mage needs less CC or Tank needs more gap closers. Classes will have distinct and intended weaknesses. Classes will have distinct and intended strengths. That’s what it means to not balance around 1v1s. As for “what if I’m alone”, well if the matchup is bad for you then you probably lose unless you outskill or outlevel the other player. If the matchup is good for you, then you probably win if the person doesn’t outskill or outlevel you. Ashes isn’t particularly a solo-friendly game, if you’ve noticed.
valerian wrote: » That's a problem There are lots of assumptions there, overtime if they start balancing classes having in mind only for group game play then they will fall into the trap of making some classes better in 1 vs 1 un-intentionally. A good developer should have in mind for both types of gameplay. For example, if the community demands to buff the gap closing and damage of a rogue because in a group setting the mages always easily nuke the rogues 1st and have no chance then that will also buff the rogue for 1 vs 1 because the game doesn't distinguish if your playing as a group or not? Also, you mention that i noticed that ashes isn't particularly solo-friendly game and yet there is 1 vs 1 scenarios in any mmorpg you play. And there isn't alot of combat footage yet for the mmorpg and lots can change between now and then.
BobzUrUncle wrote: » The wikipedia has a section on balancing and Steven stated that they want the rock-paper-scissors dynamic. That is why they are not balancing 1v1. There will be match ups in 1v1s where one class will be superior to another; and that application should be a rock-paper-scissors dynamic. We want there to be counter-play between the different classes... Instead it's going to be a group focused balance, where as long as you have the diversity of classes present, that's going to be an equal level playing field. It's going to be very dependent on skill and strategy.[3] – Steven Sharif
Hansrutger wrote: » Balancing group content instead of 1v1 means that there won't be any metas where it most matters: group content (there will always be some form of meta yes, but if they focus on balancing it, it will be less significant). There's no such thing as making everyone happy, look at how boring it was in WoW when everyone had an interupt, a stun, a self heal and a damage reduction, that leads to 1 class and not 64... now how fun is that? At least they are decisive enough to make one type of player happy: group content players. Finally a game for that.
valerian wrote: » Hansrutger wrote: » Balancing group content instead of 1v1 means that there won't be any metas where it most matters: group content (there will always be some form of meta yes, but if they focus on balancing it, it will be less significant). There's no such thing as making everyone happy, look at how boring it was in WoW when everyone had an interupt, a stun, a self heal and a damage reduction, that leads to 1 class and not 64... now how fun is that? At least they are decisive enough to make one type of player happy: group content players. Finally a game for that. You make a good point by saying you can't make everyone happy, but in this case obviously Steven has completely ignored the 1 type of player which is the solo pvp'er. The solo pvp'er is a very large player base also in contrast to group PVP'ers. Given the fact that there are classes who are just going to dominate 1 vs 1 because there are no counter play for it, maybe they will pick up there pitch forks and knock on Steven's door.
and that application should be a rock-paper-scissors dynamic. We want there to be counter-play between the different classes
valerian wrote: » Hansrutger wrote: » You make a good point by saying you can't make everyone happy, but in this case obviously Steven has completely ignored the 1 type of player which is the solo pvp'er. The solo pvp'er is a very large player base also in contrast to group PVP'ers. Given the fact that there are classes who are just going to dominate 1 vs 1 because there are no counter play for it, maybe they will pick up there pitch forks and knock on Steven's door. How does that ignore the solo player. The solo player can just play what ever is meta 1v1 What ever is meta 1v1 may change through out the game life. But hey if your class gets nerfed 1v1 at least you know its balanced in groups. You can then adapt by switching up your game play or re roll to the new meta. The only downfall is a possible stagnant 1v1 arena. But just because they are balancing for group does not mean the DPS wont be close to each other.
Hansrutger wrote: » You make a good point by saying you can't make everyone happy, but in this case obviously Steven has completely ignored the 1 type of player which is the solo pvp'er. The solo pvp'er is a very large player base also in contrast to group PVP'ers. Given the fact that there are classes who are just going to dominate 1 vs 1 because there are no counter play for it, maybe they will pick up there pitch forks and knock on Steven's door.
valerian wrote: » You make a good point by saying you can't make everyone happy, but in this case obviously Steven has completely ignored the 1 type of player which is the solo pvp'er. The solo pvp'er is a very large player base also in contrast to group PVP'ers. Given the fact that there are classes who are just going to dominate 1 vs 1 because there are no counter play for it, maybe they will pick up there pitch forks and knock on Steven's door.