Eradal wrote: » Is anyone else concerned about the artisan classes?
Nagash wrote: » Change the key to Q instead. Problem solved ^^
Eradal wrote: » In the most recent dev update we got a preview of gathering resources such as herbs & cutting trees down. We've also seen fishing. I'm sorry to say, I wasn't very impressed. For one, I don't like that you have to press the E key in order to gather instead of clicking on the tree, herb, rock, fishing spawn, etc. Also, I'm concerned at the lack of progression shown to us in terms of crafting/processing/gathering. I'd like to see more revealed in future streams. Is anyone else concerned about the artisan classes? I know that we haven't even seen Alpha 1 and that there is a lot of iteration to come from agile sprints, but I'm a little worried. Am I alone in this?
noaani wrote: » Eradal wrote: » Is anyone else concerned about the artisan classes? There is - realistically - more than two years to go until launch (probably more than three). It is far too early to be worried about what we have and have not seen.
Fisher wrote: » Disagree. The sooner you express your concern about these systems, the sooner they can be changed. If you wait too long to provide feedback, the system you dislike WILL go live, and then the devs will simply say "no one gave us any negative feedback on these systems, and now it's too late."
Scifi wrote: » I have no problem with pressing the E button. I have in every other MMO when gathering? I'm really not sure what the big deal with it is!