Neurath wrote: » Find a Guild and find your place. Doesn't matter how plentiful or short any class is on a server so long as the Guild can cover all roles.
Boom wrote: » I'm sure tanks will able able to dps as well. Even if they couldn't, I wouldn't see this as the game dev's problem. Most people roll alts for just said reasons.
Soaker wrote: » Yes, but that is the problem. How many tanks do a raiding guild need. 2? 3? there is going to be huge competition to get a raidspot as a tank and it doesn't seem like tanks will be able to change role. Getting a guild might not be so easy if thats the case
Soaker wrote: » Having half of the tanks rerolling because they can't get raidspots, leaving a huge lack of tanks for dungeons seems like poor design and it should be the devs "problem"
Neurath wrote: » If my Guild has 6 or more Tanks, we do Main Raids and Alt Raids. Also those Tanks will be used in mass PvP. It is not a situation of forcing people to reroll. People make alts for hundreds of reasons and more Main Tanks mean more options.
Aeri wrote: » Soaker wrote: » Yes, but that is the problem. How many tanks do a raiding guild need. 2? 3? there is going to be huge competition to get a raidspot as a tank and it doesn't seem like tanks will be able to change role. Getting a guild might not be so easy if thats the case Most MMOs tend to have a dearth of both tanks and healers, compared to other classes. There is 1 each of the tank/healer primary classes, compared to 5 DPS and 1 support/utility primary class. Based on my ~20 years of MMO experience, there is very, very rarely ever an overabundance of tanks. I would hazard a guess that there will likely be less than 1/8 of the playerbase having the tank as their main class. Soaker wrote: » Having half of the tanks rerolling because they can't get raidspots, leaving a huge lack of tanks for dungeons seems like poor design and it should be the devs "problem" Just because you roll an alt doesn't mean you suddenly give up your main. If a tank joins a guild and they have too many tanks already - something that is very, very rare - so that person rolls an alt to join in raiding, they still have their tank character available if needed.
ShroudedFox wrote: » I kinda wonder whether the fact that this is player collision comes into this as a tank can only keep so many adds on them at a time so say a boss spawns 10 minor creeps you might need 2 tanks just to be able to block them so that they don't just run past and agro the dps/heals. So maybe you could need many tanks to form a wall to prevent creep overflow. That is if their balance so that you need even amounts of each archetype in a raid of 40 you'd want 5 tanks with different secondaries
Soaker wrote: » I do agree that there is usually too few tanks overall in MMO's however the opposite is usually true when it comes to raiding. Imagine making a 40 man raid in AoC would 1/8 be a tank? i doubt it. having 1/8 healers however is probably a good idea
Xenantaya wrote: » I understand your concern, but we just don't know yet. Given that the standard group is 8 players with 1 tank, scaling that up to a 40 man raid means 5 tanks. That's only a couple more than the 3 or so tanks that 40-man WoW classic usually required. I think Intrepid could design raid encounters involving adds, tank switches because of stacking debuffs, etc. such that 5 tanks usually are required. .
Xenantaya wrote: » My guess is that the bigger concern will be not enough tanks for the typical 8-man content. According to a couple recent polls on this forum and reddit, tank will be the 7th or 8th most played class, and generally tanks are scarce.
Neurath wrote: » At present mobs stick to a solo tank even when the solo tank is dc. I hope the situation broadens because what we've seen so far is more than lacklustre.
Xenantaya wrote: » I understand your concern, but we just don't know yet. Given that the standard group is 8 players with 1 tank, scaling that up to a 40 man raid means 5 tanks. That's only a couple more than the 3 or so tanks that 40-man WoW classic usually required. I think Intrepid could design raid encounters involving adds, tank switches because of stacking debuffs, etc. such that 5 tanks usually are required. My guess is that the bigger concern will be not enough tanks for the typical 8-man content. According to a couple recent polls on this forum and reddit, tank will be the 7th or 8th most played class, and generally tanks are scarce.