Wandering Mist wrote: » Oh don't worry, other online multiplayer games have worked with similar (or even greater) numbers of gameplay options in the past - Pokemon, League of Legends, ESO, to name but a few....
Tragnar wrote: » Wandering Mist wrote: » Oh don't worry, other online multiplayer games have worked with similar (or even greater) numbers of gameplay options in the past - Pokemon, League of Legends, ESO, to name but a few.... I can't say anything about Pokemon or ESO balance since i know nearly nothing about, but I know quite a lot about League of Legends and let me tell you - the balance required for PvE benchmarks is in different universe when compared to PvP balance in league where the goal is to destroy enemy nexus. The reason why is that in PvE in an mmo you don't have the same amount of balance for time investment - in league an overpowered champion is easily balanced by delaying his rise to power - this cannot be applied in the same way for an mmo - so the actual balance comes to combat effectiveness - so let me tell you that the balance team for Ashes is going to be quite overburdened
Jassim Salam wrote: » Okay so there are 9 different races, 8 primary classes, 8 secondary classes, 4 endgame augments. 9x8x8x4=2304 So we'll have 2304 different ways to progress in this game.
apmax wrote: » You can't just multiply a bunch of numbers together and pretend you're making a coherent point.
apmax wrote: » You could just as well include all ~30 skills per primary archetype and every one of the 64 augments for each as well as your character's base stats as well as health and mana and armor rating and why not also factor in all the possible augments from race and religion so you could come up with some exponentially ridiculous number, and by your own logic conclude that it would be impossible to balance because even so much as considering every single possibility individually would take Intrepid hundreds of years.
Jassim Salam wrote: » 1. Will there be a special team assigned to constantly check the balance between these combinations?
apmax wrote: » Jassim Salam wrote: » Okay so there are 9 different races, 8 primary classes, 8 secondary classes, 4 endgame augments. 9x8x8x4=2304 So we'll have 2304 different ways to progress in this game. You can't just multiply a bunch of numbers together and pretend you're making a coherent point. You're just enumerating the possible states a player could occupy through race, class, and augment for one skill, you are not saying anything meaningful about the game or about the number of balancing decisions necessary for the game. You could just as well include all ~30 skills per primary archetype and every one of the 64 augments for each as well as your character's base stats as well as health and mana and armor rating and why not also factor in all the possible augments from race and religion so you could come up with some exponentially ridiculous number, and by your own logic conclude that it would be impossible to balance because even so much as considering every single possibility individually would take Intrepid hundreds of years.
Jassim Salam wrote: » Okay so there are 9 different races, 8 primary classes, 8 secondary classes, 4 endgame augments. 9x8x8x4=2304 So we'll have 2304 different ways to progress in this game. Obviously there will be some imbalances among these combinations at least for the first couple of years after the release of the game. So how exactly would be the developers tackling this issue of character diversity and the exploitation made by the community due to this? I know that the devs are seriously working on it and I do trust them, but 2304 is a number which no game development company has ever faced when it comes to character development. It's a huge thing and I'm concerned about it. Because balancing all of them is very difficult thing to do, and updating the game before the players exploit them to ruin the game is even more difficult. I know it's too early (and might be even confidential) to ask these questions, but I'm asking them anyway out of genuine concern. 1. Will there be a special team assigned to constantly check the balance between these combinations? 2. Will your team be receptive and positively responsive to fix the imbalances as soon as possible, if players point them out? 3. Will your team be constantly nerfing/buffing the character's combat skills and utility skills to level the playing field for all the combinations? I don't expect answers for any of the questions above, if it is confidential. But the community expects some assurance from you that your team will seriously look into it. Take your time, we are patient. We just want the final game to be amazing. Let's make MMORPG genre great again.