rodzor wrote: » Gambling should definitely be in the game, if you've watched any unofficial gambling in WoW (Asmongold Death Rolling) it is very entertaining.
Wandering Mist wrote: » Given the current state of affairs within the gaming industry, this is a terrible idea, even if you aren't playing for real world money. As a former blackjack dealer you should know just how addicting gambling can become, and this game is likely going to have a teen rating which means minors are going to be playing it.
Kybub wrote: » Wandering Mist wrote: » Given the current state of affairs within the gaming industry, this is a terrible idea, even if you aren't playing for real world money. As a former blackjack dealer you should know just how addicting gambling can become, and this game is likely going to have a teen rating which means minors are going to be playing it. With the games that will be present in the tavern as of right now, it's will be easy to gamble, and people are going to be doing it. So why not blackjack? 💪😃 Ah, people have seen and been through much worse at younger ages. Blackjack on pixels will amount to nothing in regards to a teen audience! I do like your side though! Very cool 😎
Niraada wrote: » @Kybub explicitly including gambling in a game, versus it being emergent gameplay created by players are two very different things from a legal and marketing perspective, and can directly impact the ability of game creators to operate in certain regions or reach target audiences. A similar example would be something like hate-speech. Including it in the game through dialogue may affect the rating and marketability, but developers aren't necessarily responsible for players engaging in hate-speech during online play (although that can get into some murky legal waters, too in some cases).
Aeri wrote: » Niraada wrote: » @Kybub explicitly including gambling in a game, versus it being emergent gameplay created by players are two very different things from a legal and marketing perspective, and can directly impact the ability of game creators to operate in certain regions or reach target audiences. A similar example would be something like hate-speech. Including it in the game through dialogue may affect the rating and marketability, but developers aren't necessarily responsible for players engaging in hate-speech during online play (although that can get into some murky legal waters, too in some cases). Particularly with some of the new legislation that is starting to emerge in places like the EU. Explicitly including gambling could end up being a bad idea.
Xenotor wrote: » As stated allready Gamble has some very strick laws in the EU so they would have to have seperate clients for EU and US. They wont do that. To mutch work for to lidl gain.
Kybub wrote: » Xenotor wrote: » As stated allready Gamble has some very strick laws in the EU so they would have to have seperate clients for EU and US. They wont do that. To mutch work for to lidl gain. They have already talked about card games on one of there interviews in 2018.