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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Best healing pair
Aardvark
Member, Alpha One, Alpha Two, Early Alpha Two
So we know cleric is the single traget heal and bard is the group heal...so if you have 2 slots in a 8 person group which pair would be better?
Cleric/Cleric and a Bard/Bard
OR
Cleric/Bard and a Bard/Cleric
Cleric/Cleric and a Bard/Bard
OR
Cleric/Bard and a Bard/Cleric
0
Comments
Bard / Bard = best group buffs.
Cleric / Bard = single/group heals with self-buffs.
Bard / Cleric = group buffs with self-heal.
Teamwise I'd say the first option.
You seem to be thinking bards are only buffers. They have aleady said bards are the group healer
Clerics are also able to heal groups, and better than bards. According to the Wiki atleast.
That is not what was said in the interview but things change so maybe interview is out of date?
Or the Wiki hasn't been updated accordingly.
The wiki says they will enhance every one but nothing about healing.
https://ashesofcreation.wiki/Bard
Summoners may also be able to heal a bit too if they stick with the idea of them having Dps,tank, and healer pets.
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You say this with a surprising amount of confidence considering we have little to no information about how the augmentations will work.
In the most recent Q&A Steven did, he said bards will have group healing capability.
Not that they will be "THE group healers." Just that they will have some healing capability, and it will likely be AoE (via proximity) and HoT focused.
People's imaginations like to run off a little too far, I think.
So far as we know what I'm saying is true, for now. Except for the fact that the augmentation is not only self-targeted, it can also be targeted on others, albeit limited.
The Wiki states:
Choosing life augments will provide the ability to provide self-healing benefits as well as limited life giving benefits to other players.[23][21]
Some cleric augments applied to certain skills will indirectly provide the ability to heal others. These will not replace the need for a cleric archetype.[24]
https://ashesofcreation.wiki/Cleric
Well this is not really correct. Cleric is the main healer so best single target, best group, best healer stuff. Bard is the support class so they buff/debuff and the only healing they have is much, much smaller, proximity or proc based supportive stuff. They're not capable of being any sort of healer.
The interview from a couple weeks ago on July 25th he said Bards healing will be "much, much less" healing compared to a Cleric" and "will be proximity-based as opposed to direct target or otherwise." Then he says "The base archetype Cleric will be the predominant healing force class with some supplemental healing that would be more over time healing or proc-based healing based on the action of players that's assigned to the Bard role."
https://www.youtube.com/watch?v=KtVUiS7yAHE&feature=youtu.be&t=58m38s
Bard/Cleric
I mean, yeah, and that right there goes against what you initially said.
Except it isn't just self heal...
It makes sense for them.
Just settle for Cleric/Cleric (Strongest single target healing and direct aoe healing) with Bard/Cleric (For HoT AoE healing and buffs, so that the cleric/cleric can focus better and the bard would take the edge off so to speak)
I'd like to see where they said bards are "the group healer". From what I recall they may do a weak AoE/Aura healing but Clerics will be the team healers (correct me if I'm wrong)
Didn't mention it cause it wouldn't have mattered for the question, the pure classes are better at what they do. Hence the word 'limited'.