loghan wrote: » Since death causes experience debt and exp debt can significantly reduce drop rate from mobs. It is the intent of the system that a raid killing a legendary boss will want to focus heavily on preventing any deaths in their 40 man raid because even 1 death will cause the legendary boss to drop less? Would the meta then be to remove any members from the raid who have any exp debt just before the boss dies? Example: 40 elite players from a close knit guild get the world boss down to 10% health and then just before it dies the raid lead orders anyone with any exp debt to leave the raid so that when the boss dies and the system goes to calculate what loot to drop, it scans the raid group, and sees nothing but no-exp-debt members in it and so allows for maximum loot drop. -vs- if you leave everyone in the raid group, even ones with a few deaths' worth of exp debt then when the boss dies it sees that exp debt and reduces how much loot it drops.
Aardvark wrote: » Simple don’t group with any reds period
loghan wrote: » Aardvark wrote: » Simple don’t group with any reds period I'm talking about people in your raid with exp death from dying to the boss mob early in the fight, not corruption "reds".@Lfmr That could be how they're doing it, I hope we can get confirmation on that though. That the mob calculates its loot table based on who was in the raid group when it was first tagged. But even if that is the case, then the meta would be that as all 40 of you are standing at the entrance just before pulling the boss you would remove anyone with experience debt from the raid and then pull the boss. If the game then at the point of first pull calculates what loot table to give on that boss, then after the pull is done, you could then re-add those players with the experience debt. It's not game breaking obviously but this mechanic of experience debt causes a reduced drop rate on loot creates some jankiness / weird flips raid leads have to organize around.
Yuyukoyay wrote: » I'd like it be any solution that doesn't include booting people from your raid.
TwitchTaraniss wrote: » @loghan I would be extremely surprised if someone joining after it starts but still doing the mechanics is not in the loot table math. I would venture to say that if it does work that way and they are not added to the formula to calculate the loot from the boss then they probably also would not be eligible to receive any of the BOP gear because they would not be in the loot table as a member of the raid. Most games though the boss will calculate anyone who has damaged them or healed during the battle.
Linstead wrote: » TwitchTaraniss wrote: » @loghan I would be extremely surprised if someone joining after it starts but still doing the mechanics is not in the loot table math. I would venture to say that if it does work that way and they are not added to the formula to calculate the loot from the boss then they probably also would not be eligible to receive any of the BOP gear because they would not be in the loot table as a member of the raid. Most games though the boss will calculate anyone who has damaged them or healed during the battle. Pretty sure Steven said that there will be no "BoP" gear or at the very least almost all gear in the game will be tradable and will never bind. If that's the case, the players with experience debt can sit outside of the raid, and then come in mid fight, don't join the group, and just do their own things. None of them will be able to pump out 60% of the damage, so then the raid gets the full loot, can trade all the loot to the experience debt players if they needed it, etc.
TwitchTaraniss wrote: » Linstead wrote: » TwitchTaraniss wrote: » @loghan I would be extremely surprised if someone joining after it starts but still doing the mechanics is not in the loot table math. I would venture to say that if it does work that way and they are not added to the formula to calculate the loot from the boss then they probably also would not be eligible to receive any of the BOP gear because they would not be in the loot table as a member of the raid. Most games though the boss will calculate anyone who has damaged them or healed during the battle. Pretty sure Steven said that there will be no "BoP" gear or at the very least almost all gear in the game will be tradable and will never bind. If that's the case, the players with experience debt can sit outside of the raid, and then come in mid fight, don't join the group, and just do their own things. None of them will be able to pump out 60% of the damage, so then the raid gets the full loot, can trade all the loot to the experience debt players if they needed it, etc. I misunderstood then I thought it was the opposite. High end lootable gear will be "BOP". I might have misunderstood. If this is the case though then it makes it moot point imo. That person in debt will have access to that gear then regardless if they help or not. Whether that be by trading or guilds storing certain gear in a guild bank and being able to gear members as they see fit. I guess it makes a difference if that person in debt is the ONLY person available for that spot and you NEED them. In any other situation I can either bring someone else and still give to the person or run it without them and give.
Linstead wrote: » TwitchTaraniss wrote: » Linstead wrote: » TwitchTaraniss wrote: » @loghan I would be extremely surprised if someone joining after it starts but still doing the mechanics is not in the loot table math. I would venture to say that if it does work that way and they are not added to the formula to calculate the loot from the boss then they probably also would not be eligible to receive any of the BOP gear because they would not be in the loot table as a member of the raid. Most games though the boss will calculate anyone who has damaged them or healed during the battle. Pretty sure Steven said that there will be no "BoP" gear or at the very least almost all gear in the game will be tradable and will never bind. If that's the case, the players with experience debt can sit outside of the raid, and then come in mid fight, don't join the group, and just do their own things. None of them will be able to pump out 60% of the damage, so then the raid gets the full loot, can trade all the loot to the experience debt players if they needed it, etc. I misunderstood then I thought it was the opposite. High end lootable gear will be "BOP". I might have misunderstood. If this is the case though then it makes it moot point imo. That person in debt will have access to that gear then regardless if they help or not. Whether that be by trading or guilds storing certain gear in a guild bank and being able to gear members as they see fit. I guess it makes a difference if that person in debt is the ONLY person available for that spot and you NEED them. In any other situation I can either bring someone else and still give to the person or run it without them and give. If it's just one person yeah, but if you have like 10 people in the raid who died on the first boss and you really want all the gear off the second boss, it would be hard to just replace 10 people instantly. But easy peesy to let them sit outside of the group and clear the boss with their ungrouped help and get all the loot.
KeybladerH wrote: » Have they confirmed that the exp loss is instant? In most systems with loss on death it is the act of respawning that causes the exp loss. If they are revived it doesn’t trigger it doesn’t trigger that loss