Bolorny wrote: » I've been thinking about the corruption system for a bit, here is a possible flaw of the system that dampens the "risk vs reward" of PvPK Scenario : Nobody is corrupted yet. One player X is harvesting ressources. 3 players A, B, C are friends and they want to PK player X to steal a part of the ressources he is carrying. Players A and B go purple, and player C stays green. Players A and B kill player X, who does not fight back, he stays green. Players A and B get corruption from killing green player X. Upon dying, player X drops a small portion of the materials he was carrying, players A and B loot them. Player X respawns, probably far away. Before Player X comes back, player C activates PvP and players A and B let him kill them fast. Since players A and B were corrupted, player C doesn't get corrupted. Since players A and B were corrupted, they might drop some of their stuff, but their friend player C retrieves everything if that happens. Since players A and B were corrupted, they lose some of their corruption on death, maybe all their corruption (since they only killed one player, their corruption amount wasn't big). Players A and B return to green non-corrupted status. Conclusion : These guys killed the poor harvester player, stole a part of his ressources, and they get no consequences for it. If it works, I'm pretty sure this will be abused, which is a shame, because it defeats the purpose of "risk vs reward".