Grimfaldra wrote: » There are no bad suggestions. Suggestions are input.
Pl1x wrote: » Screw damagemeter, screw multiboxing, don't worry about family travel or 1v1 balance, let's try the game first, and i'm sure they'll change the things that doesn't work as well as intended. They are doing this for the love of mmorpgs, and i think it'll be great!
Zhab wrote: » I would normally agree with you with just the theory. But in practice... wow. I think I know the thread that inspired this one and I have to say... that was truly something to behold. edit: I mean what are we going to do if Steven ends up in a mental asylum as a consequence of reading to many "Lovecraftian" suggestions of eldritch nature ?
Grimfaldra wrote: » Pl1x wrote: » Screw damagemeter, screw multiboxing, don't worry about family travel or 1v1 balance, let's try the game first, and i'm sure they'll change the things that doesn't work as well as intended. They are doing this for the love of mmorpgs, and i think it'll be great! That is a dangerous road to travel. Fact is, people want certain QoL things to exist since games have been handing them out like candy. That means there is a large portion of your clientele you are relying on to pay for your server upkeep that is vocal about wanting to have such things. You can now do two things, basically. You can adamantly refuse to have them at launch or ever. If your game is realllly good, you can even get away with it for a time. It all depends on how the game will work without those perks. They have good ideas for that and I am curious about how that will pan out. Doing something out of love for something is reallllly nice. And yes, they have the cash to bankroll that thing and push it over the starting line. And there are people in the world who could just make such a game for free and run it for free for the next 50 years. Fact is, you need the numbers to pay the bills if you are not one of those people. Saying "screw it" to any and all suggestions that somehow are shit or collide with your "dream" is a sure way into a collosal failure. Or a game that will never get finished. Never discard a single suggestion, always analyze them to find possible ways to exploit them, use bad suggestions to find ways that will make the game implode if implemented and once you have a hefty dossier of said things, you can try to weave something out of your own ideas and improve those with the good stuff in your binder.
Pl1x wrote: » All the "wow killers" have tried to copy a lot from wow, and see how long they lasted. Please don't try to make them implement too many things from wow.
Sussurro wrote: » Just hearing Sharif speak, you can tell he's mulled over the ideas he will implement in this game for longer than we've been arguing what it should be. I'm open to the idea of suggestion from the community so long as it doesn't trample over what the developers are so clearly passionate about actualizing.
Grimfaldra wrote: » There are no bad suggestions.
apmax wrote: » Grimfaldra wrote: » There are no bad suggestions. No there are definitely bad suggestions.
Pl1x wrote: » All the "wow killers" have tried to copy a lot from wow, and see how long they lasted. Please don't try to make them implement too many things from wow. I think it looks like Steven and his crew have a lot of good ideas, hope they go through with them, and don't listen to all the bad suggestions. Screw damage meter, screw multiboxing, don't worry about family travel or 1v1 balance, let's try the game first, and i'm sure they'll change the things that doesn't work as well as intended. They are doing this for the love of mmorpgs, and i think it'll be great!