Damokles wrote: » Lets take Bard as an example: Bard ability - Heroic Leap - Leap at your target, dealing x amount of damage and inspire all surrounding alies in a 6m radius, increasing their damage by 10% for x sec. Bard/Bard - Leap at your target, dealing x amount of damage, inspiring all your allies in a 12m radius and demoralizing enemies in a 5m radius around your target. Inspired allies deal 10% more damage and demoralized enemies deal 10% less damage fpor x sec.
Vashramire wrote: » So does that mean the abilities just get buffed 1 way or are there no augment options? Like the example they always give is Fighter/Mage and the teleporting making charge a blink or do elemental effects. If you are a Mage/Mage it would seem odd to choose to augment your spells with teleport or other elements you already have so I'm just curious about if it's as flexible as having something else as a subclass or do you just get only the buffed skill with no options to alter it and that is maybe the trade off for it in being very specialized in that role but not as flexible or varied.
CaptnChuck wrote: » Damokles wrote: » Lets take Bard as an example: Bard ability - Heroic Leap - Leap at your target, dealing x amount of damage and inspire all surrounding alies in a 6m radius, increasing their damage by 10% for x sec. Bard/Bard - Leap at your target, dealing x amount of damage, inspiring all your allies in a 12m radius and demoralizing enemies in a 5m radius around your target. Inspired allies deal 10% more damage and demoralized enemies deal 10% less damage fpor x sec. Lmao. Heroic Leap for a bard? What you described would be a Fighter+bard skill.
Damokles wrote: » CaptnChuck wrote: » Damokles wrote: » Lets take Bard as an example: Bard ability - Heroic Leap - Leap at your target, dealing x amount of damage and inspire all surrounding alies in a 6m radius, increasing their damage by 10% for x sec. Bard/Bard - Leap at your target, dealing x amount of damage, inspiring all your allies in a 12m radius and demoralizing enemies in a 5m radius around your target. Inspired allies deal 10% more damage and demoralized enemies deal 10% less damage fpor x sec. Lmao. Heroic Leap for a bard? What you described would be a Fighter+bard skill. "Let's say the Bard is using a weapon, has a sword out and... does some gladiatorial looking performance attack and it looks so great. It inspires his friends around him to increase their multiplier on critical damage, and now they deal additional damage against targets for the next 10 seconds or 8 seconds. So, you're going to need to be active. You're going to worry about your position, the relation of the position of your party members to you in order to accentuate really what you offer the party. – Steven Sharif" You are thinking of the "Heroic Leap" ability from WoW most likely, but wows version is just a leap that sounds nice while doing nothing actually HEROIC. My version is a simple target specific gapcloser for bards.
CaptnChuck wrote: » Vashramire wrote: » So does that mean the abilities just get buffed 1 way or are there no augment options? Like the example they always give is Fighter/Mage and the teleporting making charge a blink or do elemental effects. If you are a Mage/Mage it would seem odd to choose to augment your spells with teleport or other elements you already have so I'm just curious about if it's as flexible as having something else as a subclass or do you just get only the buffed skill with no options to alter it and that is maybe the trade off for it in being very specialized in that role but not as flexible or varied. We simply don't know yet. We have to wait for alpha 1.
CaptnChuck wrote: » Damokles wrote: » CaptnChuck wrote: » Damokles wrote: » Lets take Bard as an example: Bard ability - Heroic Leap - Leap at your target, dealing x amount of damage and inspire all surrounding alies in a 6m radius, increasing their damage by 10% for x sec. Bard/Bard - Leap at your target, dealing x amount of damage, inspiring all your allies in a 12m radius and demoralizing enemies in a 5m radius around your target. Inspired allies deal 10% more damage and demoralized enemies deal 10% less damage fpor x sec. Lmao. Heroic Leap for a bard? What you described would be a Fighter+bard skill. "Let's say the Bard is using a weapon, has a sword out and... does some gladiatorial looking performance attack and it looks so great. It inspires his friends around him to increase their multiplier on critical damage, and now they deal additional damage against targets for the next 10 seconds or 8 seconds. So, you're going to need to be active. You're going to worry about your position, the relation of the position of your party members to you in order to accentuate really what you offer the party. – Steven Sharif" You are thinking of the "Heroic Leap" ability from WoW most likely, but wows version is just a leap that sounds nice while doing nothing actually HEROIC. My version is a simple target specific gapcloser for bards. I just find it difficult to imagine a bard doing a giant leap attack. But hey, what do I know.
blackjack2525 wrote: » CaptnChuck wrote: » Vashramire wrote: » So does that mean the abilities just get buffed 1 way or are there no augment options? Like the example they always give is Fighter/Mage and the teleporting making charge a blink or do elemental effects. If you are a Mage/Mage it would seem odd to choose to augment your spells with teleport or other elements you already have so I'm just curious about if it's as flexible as having something else as a subclass or do you just get only the buffed skill with no options to alter it and that is maybe the trade off for it in being very specialized in that role but not as flexible or varied. We simply don't know yet. We have to wait for alpha 1. Did you mean alpha 2? Alpha 1, as much as I heard, is limited to lvl 20, which is 5 levels lower than the point at which you get access to the second class augment.
KeybladerH wrote: » CaptnChuck wrote: » Damokles wrote: » CaptnChuck wrote: » Damokles wrote: » Lets take Bard as an example: Bard ability - Heroic Leap - Leap at your target, dealing x amount of damage and inspire all surrounding alies in a 6m radius, increasing their damage by 10% for x sec. Bard/Bard - Leap at your target, dealing x amount of damage, inspiring all your allies in a 12m radius and demoralizing enemies in a 5m radius around your target. Inspired allies deal 10% more damage and demoralized enemies deal 10% less damage fpor x sec. Lmao. Heroic Leap for a bard? What you described would be a Fighter+bard skill. "Let's say the Bard is using a weapon, has a sword out and... does some gladiatorial looking performance attack and it looks so great. It inspires his friends around him to increase their multiplier on critical damage, and now they deal additional damage against targets for the next 10 seconds or 8 seconds. So, you're going to need to be active. You're going to worry about your position, the relation of the position of your party members to you in order to accentuate really what you offer the party. – Steven Sharif" You are thinking of the "Heroic Leap" ability from WoW most likely, but wows version is just a leap that sounds nice while doing nothing actually HEROIC. My version is a simple target specific gapcloser for bards. I just find it difficult to imagine a bard doing a giant leap attack. But hey, what do I know. Clearly you have not experienced the majesty of blade bards in d&d my friend, if they have melee bards in AoC and not relegate them to backliners I will be so happy lol
CaptnChuck wrote: » KeybladerH wrote: » CaptnChuck wrote: » Damokles wrote: » CaptnChuck wrote: » Damokles wrote: » Lets take Bard as an example: Bard ability - Heroic Leap - Leap at your target, dealing x amount of damage and inspire all surrounding alies in a 6m radius, increasing their damage by 10% for x sec. Bard/Bard - Leap at your target, dealing x amount of damage, inspiring all your allies in a 12m radius and demoralizing enemies in a 5m radius around your target. Inspired allies deal 10% more damage and demoralized enemies deal 10% less damage fpor x sec. Lmao. Heroic Leap for a bard? What you described would be a Fighter+bard skill. "Let's say the Bard is using a weapon, has a sword out and... does some gladiatorial looking performance attack and it looks so great. It inspires his friends around him to increase their multiplier on critical damage, and now they deal additional damage against targets for the next 10 seconds or 8 seconds. So, you're going to need to be active. You're going to worry about your position, the relation of the position of your party members to you in order to accentuate really what you offer the party. – Steven Sharif" You are thinking of the "Heroic Leap" ability from WoW most likely, but wows version is just a leap that sounds nice while doing nothing actually HEROIC. My version is a simple target specific gapcloser for bards. I just find it difficult to imagine a bard doing a giant leap attack. But hey, what do I know. Clearly you have not experienced the majesty of blade bards in d&d my friend, if they have melee bards in AoC and not relegate them to backliners I will be so happy lol Yea exactly. It would make sense for a fighter+bard to do that. But a pure bard+bard class? I find that hard to imagine.
KeybladerH wrote: » CaptnChuck wrote: » KeybladerH wrote: » CaptnChuck wrote: » Damokles wrote: » CaptnChuck wrote: » Damokles wrote: » Lets take Bard as an example: Bard ability - Heroic Leap - Leap at your target, dealing x amount of damage and inspire all surrounding alies in a 6m radius, increasing their damage by 10% for x sec. Bard/Bard - Leap at your target, dealing x amount of damage, inspiring all your allies in a 12m radius and demoralizing enemies in a 5m radius around your target. Inspired allies deal 10% more damage and demoralized enemies deal 10% less damage fpor x sec. Lmao. Heroic Leap for a bard? What you described would be a Fighter+bard skill. "Let's say the Bard is using a weapon, has a sword out and... does some gladiatorial looking performance attack and it looks so great. It inspires his friends around him to increase their multiplier on critical damage, and now they deal additional damage against targets for the next 10 seconds or 8 seconds. So, you're going to need to be active. You're going to worry about your position, the relation of the position of your party members to you in order to accentuate really what you offer the party. – Steven Sharif" You are thinking of the "Heroic Leap" ability from WoW most likely, but wows version is just a leap that sounds nice while doing nothing actually HEROIC. My version is a simple target specific gapcloser for bards. I just find it difficult to imagine a bard doing a giant leap attack. But hey, what do I know. Clearly you have not experienced the majesty of blade bards in d&d my friend, if they have melee bards in AoC and not relegate them to backliners I will be so happy lol Yea exactly. It would make sense for a fighter+bard to do that. But a pure bard+bard class? I find that hard to imagine. A blade bard in d&d IS a pure bard no multiclassing required, it’s a jack of all trades kind of thing multiply ways to support your allies and that’s what Steven has said with the bard
Vashramire wrote: » We all know other games do different things with classes. Bard in FFXIV is a ranged bow user, and Thieves in GW2 can use staffs, etc so honestly anything is up in the air till launch since a class can be anything the devs want.