*edit to post based on info from this reddit post of a
map with exact measurements. I originally assumed too much land vs water play area, which reduces possible freehold max count.
@Zhab posed this question in a thread and it really got me wondering it myself. I always smiled all day long assuming "yes" as I sit on the back of my Snorse mount. But is that the truth really? Would it be a possible problem that on a server maxed out at 50,000 accounts that some people simply won't have a home anywhere to buy and thus never be able to be a citizen (because a requirement of citizenship is home ownership.)
Below is a mad man's attempt at math, or better defined as Some Wild A** Guesses / SWAG. Shout out to
@Lex 's
Wiki and
@Jahlon 's
Ashes101 website. as I pulled raw data about tier 3 nodes and world size from them, though they had nothing to do with the madness you are about to read below so don't blame them. Any details after tier 3 we just don't know so I guessed.
To the Ashes Devs if by random chance you read this, if my results are even close to right please blink once, if drastically off and thread should be perma deleted, please blink twice.
I think the greatest enabler are Apartments, even a tier 3 node has 50 apartments, and then each tier above, up through tier 6, automatically gets more in node houses and apartments, and on top of that a mayor may use limited land space to build yet more apartments.
Now this is where we have to start guessing, i'll start with in node houses since they will be the fewest. At tier 3 you get 8 in node homes. Let's assume tier 4 causes the max to be 24, tier 5 = 48, and tier 6 metro = 96.
Then Apartments, lets start by assuming the mayor builds no extra apartments, they only get the "Free" apartments that are added automatically regardless every time a node levels. So 50 initial apts at tier 3, lets say tier 4 takes that max to 200, tier 5 max becomes 500 and tier 6 metro the max is 900? We literally have no info on this so cut me a great deal of slack.
On top of those numbers the mayor may select to build 1 or even more than 1 extra apartment building which could double or triple the numbers I gave above.
Here's another rough guess, if someone looks at the world map and does the math and work to references all the ZOIs and how they overlap and how since one nodes prevents neighboring nodes from leveling up, that out of 102 possible nodes only X number can ever develop to tier 3, then please do and save me here. But otherwise i'm SWAG'ing it and saying 50 nodes can reach tier 3 or higher. God help me, I know that's a SWAG.
So since a Metro may have 96 in node homes, and a minimum of 900 apartments (or maybe 1,800 apartments if the mayor picks to build more apartments!) we have to guess at an average number of apartments when all nodes are averaged together. Again have mercy on me as I SWAG that average to be 500 apartments.
So 50 nodes, each with 96 in node homes and 500 apartments = Server wide, assuming barely any mayors pick to build additional apts. = 4,800 in-node houses + 25,000 apartments =
29,800 possible types of homes on a server with only 50,000 accounts max.
That's 29,800 homes and it's making the unrealistic assumption that none of the mayors build extra apartment buildings. If we assume most nodes will build 1 extra apartment building then instead of
29,800 possible homes per server it could easily become
50,000 types of in-node homes/apartments per server.
Keep in mind that's 50,000 accounts but I bet thousands of those will never need a home because they will be a 2nd or 3rd account one player owns for alts and they just share homes between the accounts rather then buying 3 homes for 3 accounts. And then there will be people who one is hardcore and the other is super casual so the casual just shares a home with their friend/significant other.
A counter balance though will be that many hardcore players will be able to afford multiple homes. So maybe with 50,000 active accounts you end up with a need for
100,000 homes.
But I believe the final gap is bridged with Freeholds, which in a world with land (excluding water) being 218 km2 above ground land and 100 km2 underrealm, only some of it can have freeholds built on it, as it cannot interfere with node development, roads, dungeons etc, and half of the map is water. But let's assume of that 318 km2 available space half can have freeholds on it, which reduces it to 159km2 and then let us half that half because Freeholds cannot be lined up side by side, a lot of empty space must be in between. So that gives us 79.5 km2 of actual Freehold plot land. Each freehold only being 1/2 an acre or 0.002 km2 in size, would mean the total number of Freeholds will be 79.5 km2 / 0.002 km2 =
39,750 Freeholds per server.
We end up with
39,750 Freehold, and
between 29,800 to 50,000 In-Node Homes and Apartments for a combined total possible homes per server assuming that mayors don't completely max out all construction options on just building Apartments, to be
69,550 to 89,750 housing options combined. Plenty for a 50,000 max account server. Though once the game matures and servers have been around for 6+ months, many hardcore gamers will own 2 or 3 homes, and so housing will become short, but my numbers above assume the nodes do no or only 1 additional Apartment construction project. If a shortage ever occurred, mayors in some nodes will definitely build more apartments as the income those generate is too good to pass up.