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For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Apple/ Epic Lawsuit - How will it affect Unreal Engine and the Development of Ashes of Creation?
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As the lawsuit between Epic Games and Apple ramp up, there are a number of articles and you tube videos doing the rounds as to how the big apple blocking Epic from development tools will dramatically and critically infringe on any development company using the Unreal Engine from here on in for the foreseeable future of the lawsuit and beyond.
Perhaps it would be great if Steven could make a statement or address this topic in the upcoming AMA as to how this landmark case will affect (or not affect) the development of Ashes of Creation.
"On Monday, Epic said that Apple threatened not only to remove Fortnite, but to disable the company’s developer accounts entirely. This would essentially make the Unreal Engine a dead-end technology on the iPhone and Mac, according to Epic.
“When Apple terminates Epic’s Apple Developer Program accounts, the consequences will be devastating,” Epic CEO Tim Sweeney wrote in a filing on Monday. “Without access to these SDKs, APIs, and other tools, Epic would be unable to develop future updates to the Unreal Engine for use on iOS and macOS, and would thus be forced to discontinue Unreal Engine for iOS and macOS.”
Personally I dont believe it should providing that Intrepid are not customising the Unreal Engine and can continue with development unaffected. Am I wrong?
Example article:
https://www.theverge.com/2020/8/23/21397369/epic-apple-fortnite-lawsuit-ios-microsoft-developer-tax
Edit: Ive added in a quote as there is some confusion that this ONLY affects mobile games.
Perhaps it would be great if Steven could make a statement or address this topic in the upcoming AMA as to how this landmark case will affect (or not affect) the development of Ashes of Creation.
"On Monday, Epic said that Apple threatened not only to remove Fortnite, but to disable the company’s developer accounts entirely. This would essentially make the Unreal Engine a dead-end technology on the iPhone and Mac, according to Epic.
“When Apple terminates Epic’s Apple Developer Program accounts, the consequences will be devastating,” Epic CEO Tim Sweeney wrote in a filing on Monday. “Without access to these SDKs, APIs, and other tools, Epic would be unable to develop future updates to the Unreal Engine for use on iOS and macOS, and would thus be forced to discontinue Unreal Engine for iOS and macOS.”
Personally I dont believe it should providing that Intrepid are not customising the Unreal Engine and can continue with development unaffected. Am I wrong?
Example article:
https://www.theverge.com/2020/8/23/21397369/epic-apple-fortnite-lawsuit-ios-microsoft-developer-tax
Edit: Ive added in a quote as there is some confusion that this ONLY affects mobile games.
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Yes indeed this is not a mobile game. You need to read the quote above. If a company uses MacOS for any aspect of development EPIC will not be able to support it and render MAC tool obsolete.
It's up to Apple's customers to either make some noise or stop buying their products. More power to other Unix based operational systems and Windows.
After the UE5 demo I cannot wait to see how Ashes will look a year or so after release.
Intrepid use UE on PC to create a game for PC's, and so this should have no impact on them.
The worst thing I can think of potentially happening is if they have a few artists that prefer to use a Mac. This lawsuit may see them have to transition over to PC.
It may also mean this game will never come out on Mac - but since Apple are moving over to ARM over Intel, that was unlikely to ever happen anyway.
Now if you're using an Apple PC, then that's just unfortunate.
I once had an IPad and used Itunes. One day I got a sony walkman mp3 instead. I had to charge it once a week at most. My Ipod I had to charge daily.
I will never understand why people love Apple so much.
The bonus is that most people who like Macs are the artists anyways (not sure why, Windows is just as good for graphics). They can still do their art on their Macs, and just import the final figures into the MMO.
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First off, really must we go there?
And secondly, no Apple software doesn't suck. Just because YOU don't personally use something is not a reason to disparage it.
I have an iPhone and most likely will not be effected by this since I don't use my phone to play games. That's why I have a PC
I also have an iPhone. That’s why I say with confidence: Apple software sucks.
At least the phones don’t explode anymore, that was a wild time.
I had an iPhone once too, and I can say with confidence that Apple software sucks too.
Worse than that, the company sucks. I could forgive the software sucking if they were actually trying to make an over all better experience for their users. Sadly, they are only working on giving the appearance of a better experience for their users, rather than actually caring about that experience.
This is why I no longer have an iPhone.
What I can't understand at all is any person that uses an Apple product at all any more.
The design flaws of their phones and laptops are well documented, and their repair program is so poor it is borderline illegal (and this is a fact being challenged in court).
How any person could look at that and still buy one of their products is beyond me - let alone continue to defend the company.
This probably won't affect the game at all. Even people with Apple run windows on dual OS.
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For those who want to keep joking about AoC not being a mobile game, Apple wanted to pull support for Unreal on all Macs. That could be devastating to many artist and developers who utilize Macs, and although an IoS release wasn't the priority Steven had said that he's interested in looking into Mac and Linux ports in the future.
For OP, a Judge ruled that Apple cannot block the Unreal Engine so the effect to Intrepid should be minimal.
Crying.
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The hate is for things like this That is a damn good point to hate a company for.
To make it even worse, this is just par for the course for Apple. They get away with this kind of thing all the time - except this time they made the mistake of going up against a company with Tencent behind them (not that Tencent are any better - though they are also no worse).
Here's a summary of the complaints against Apple
and
I don't care for Apple products myself, but when the complaints aren't in the context of OPs post they're pretty pointless.
Why didn’t you include the quote about the iphones literally exploding
For the same reason I didn't quote nearly this entire thread in one comment.
It's not relevant to the question stated.
We could also go on a tangent about how Samsung had pocket bombs as well or how as early as May researchers found over 24,000 android apps that leaked customer data. Neither Android or Apple are squeaky clean and neither is worse than the other.
But again, not relevant to the lawsuit which the biggest impact would've been if Apple was able to go through and wholly block the Unreal Engine. Now the worry would be if Steven and the devs decided that porting over to Unity would be the right pick just in case the lawsuit goes any further south, but w/ a Judge protecting Unreal there's likely not a whole lot to worry about.
It became a people don't like Apple thread because the OP's question posed no valid connection to Ashes, other than the lawsuit included UE's owner. Ashes isn't being developed for mac, and it isn't a mobile game.
So now it's just people wondering at Apples market share and people defending it.
A lot of developers use Mac OS to develop games. So if apple bans UE, it will affect a ton of developers around the world. But they can't, cuz the judge just recently ruled it so.
Epic won't lose iOS/MacOS access.
There you go. Saved you all years of heartache.
Virtue is the only good.