I know that this will be strange for many people lurking in this forum - so please just acknowledge that this the way I like to play and enjoy games so please don't post here at all if you want to tell me that I play games in the wrong way.
I want to choose race with the best bonuses for the class I want to play. In wow it is just insignificant stat bonus or/and a bonus skill that increases stat for short period of time (or some utility ability). In eso (2nd mmo i've played more than just log for few hours to try out) you basically choose the race for best stamina/magicka bonuses that fit the class and role you plan to play.
However I am interested in the way they want to implement the racial augments. Utility, resource cost, number value, range and speed are values that can make a tremendous impact on the combat effectivity of builds. I am completely fine if different races are going to be better for different builds that are best for the particular node I will be playing in. I can plan around that and have fun with that. What I don't want to see is constant rebalancing of racial augments. Rebalancing builds and skills is not a bad thing, that just happens and I've learned to live with that. What I don't want to see in the game is to reevaluate the racial power every time that patch comes out.
Average player picks the race for aesthetics anyway, so it would be great to see the racial augments as a constant in the world. Afterall in most fantasy worlds elves are the best archers and not rebalanced from generation to generation