Active when right mouse button is held down Character always faces camera forward Aiming crosshair W -> Run away from camera S -> Backpedal toward camera A -> Strafe left D -> Strafe right
Left mouse drag to orbit camera Character faces keyboard input direction Action combat abilities attack in the character facing direction W -> Run facing away from camera S -> Run facing toward camera A -> Run facing right of camera D -> Run facing left of camera
Left Click Drag -> Orbits camera around character Right Click Drag -> Normal 3rd person shooter camera control
BreakeR wrote: » I think it's critical for action combat to be activated by a right mouse hold-toggle, not a keyboard press-toggle. This is my proposal for a character controller that is suitable for action combat while still maintaining the comfort and responsiveness of a generic third person controller. The key mechanic is that holding down the right mouse button allows action abilities to be aimed like a third person shooter, with the character locked to facing the direction the camera is pointing. The most important point is that when not aiming, the player should be able to run in any direction without backpedaling. Backpedaling and strafing should be avoided at all costs in normal movement mode because of how stiff it makes regular character controllers feel, and should only happen when aiming with a reticle. Action Combat Mode (3rd person shooter controller)Active when right mouse button is held down Character always faces camera forward Aiming crosshair (player optional) W -> Run away from camera S -> Backpedal toward camera A -> Strafe left D -> Strafe right Free Movement Mode (generic 3rd person controller) Left mouse drag to orbit camera Character faces keyboard input direction Action combat abilities attack in the character facing direction W -> Run facing away from camera S -> Run facing toward camera A -> Run facing right of camera D -> Run facing left of camera A notable feature of this setup is that camera control is split between left click drag and right click drag, such that the player has the freedom to orbit the camera either with or without repositioning the character's facing direction. Mouse Camera Control Left Click Drag -> Orbits camera around character Right Click Drag -> Orbits camera around character and snaps character to face camera forward
Active when right mouse button is held down Character always faces camera forward Aiming crosshair (player optional) W -> Run away from camera S -> Backpedal toward camera A -> Strafe left D -> Strafe right
Left Click Drag -> Orbits camera around character Right Click Drag -> Orbits camera around character and snaps character to face camera forward
virilikus wrote: » Also it was unclear whether you could still tab target while in that mode. I think regardless of what camera mode you are in, you should still be able to use any of your abilities and should still be able to tab target.
Magavyn wrote: » Has this been mentioned? If so I'm sorry. I've been activate for only a few months but this is a much simpler idea than tab targeting, pressing Z to activate reticle, then press ability, then press Z to reengage or disengage the reticle to go back to normal movement.
Yuyukoyay wrote: » Since you are going to want to hold the right click down for about 98% of the time anyway.
raylegh wrote: » Can work if it is for Q or E. But, for me at least who has short fingers, is not comfortable if I have to keep pressing other keys like F or R while moving and doing some stuff. I think that pressing Z to activate the reticle is fine and what are you saying only can be an addition to that not to replace the Z activation.
raylegh wrote: » @Dreoh Maybe I was misunderstood. xD I do also use keybinds that are close to movement keys and I have 5 free button mouse either. I only meant that if I'm moving with W/A/S/D probably I can't hold down another keys. Even Z/X/C/V that my free big finger can press, it will just feel uncomfortable. Only if I have to hold down, I'm totally fine having skills in these keys and pressing them normally.
BreakeR wrote: » For anyone wondering, one of the main things I'm advocating for is the "Legacy" movement style in Final Fantasy 14 as represented in this video. It would make it a lot easier to aim action abilities when not in action ability mode.