Rhaelah wrote: » @Warth While that's a good argument for some cases, I still think this idea should be explored. If you look at EQ, there were restrictions based on race/deity choice. Dwarves and gnomes could get into really small places while Humans/Elves had to crouch and Barbarians/Trolls/Ogres couldnt even dream of fitting into a tight place. Reputation with a certain faction/deity would hinder you. It certainly didn't inhibit the fun, it enhanced it. It was cool knowing that the world took those things into account and that I would come across them. As long as, in this example, dwarves have an advantage that others do not regarding their weight I think this is a great idea.
Warth wrote: » Mechanic Wise Realism isn't always a good thing. More often than not, it inhibits the fun a person can have with the game. A game can be the most realistic in the world, but if that comes at the expense of a game's enjoyment, then nobody will give a shit, as nobody will bother playing it. Lore Wise Also, they cast magic, but for some reason jumping has to be realistic. How do you explain that to yourself? Is it so "unrealistic" that a warrior that can send a rupture through the ground might also jump a little higher than a normal person? You are drawing weird lines.
Caeryl wrote: » Basic jump height by race should be the same or you’d have the dwarves literally unable to complete some areas because of jumping puzzles.