Noaani wrote: » This game is becoming more and more generic with every new live stream.
unknownsystemerror wrote: » The QTE mechanic from PAX was removed long ago. The current "hit E to gather" is placeholder while the actual systems from the worldmanager program are brought online. The end of July livestream went more into depth about gathering.
Foggy wrote: » I agree; I was also thrown back by particle effect used on some of the plant gatherables. In my opinion it kills the immersion and dilutes the reward of being a skilled gatherer! I honestly don't think it would be overkill to remove those effects and hide the interaction ("E") button, and let players learn via trial and error. I could be wrong though, maybe they have player data to support this current design.
neuroguy wrote: » I haven't been following the game too closely for a year but last I recall, gathering resources was supposed to be based on visuals and you had some generic gather ability that you learned through trial and error what you can pick up and what you can't. I was watching some of the most recent live streams though and I see plants with glowing sparkles all over the place... did I miss some change in design? Or once you learn something is gather-able does it just sparkle? If anyone could clarify/catch me up I'd appreciate it.