Miracle wrote: » How do you allow for player agency, while protecting new / weak players? On one hand, giving players the agency to dish out justice in blood makes the world much more interactive and unpredictable, as your reputation and behavior may have dire consequences. However, the challenge is that this level of PvP-interactivity, typically also gives rise to RPKs. Some of which intentionally grief, and others who just PvP indiscriminately. However, with player-interaction at the heart of Ashes, it would be great to see additional counter-RPK mechanisms, driven by the players themselves. Bounty hunters as planned, are a great first step. However, bounty hunting only taps into monetary motivation. It'd be great to provide tools by which guilds and players may establish a reputation of benevolence and fairness. If Newbie Joe can report a RPK or griefer to the local guild, then it puts justice back into the hands of players. If the game tracks and incentivizes such player-driven justice, then guilds may want their territory to garner a reputation as a safe haven with just proceedings. If Anti-PKing or peacekeeping is made worthwhile in this sense, we'll be encouraging the community to respond to griefing or bad behavior organically.
KHRONUS wrote: » Have dead players inventory be lootable except for equipped items and one bag that is special and "hidden".
KHRONUS wrote: » When you murder a player under X levels than you, make your weapons and or armor or a random piece become lootable. This item cannot be sold on the market but can be broken down for materials or sold straight to a vendor (not to other players). Too much of this corruption can make things worse...this makes it not worth killing low lvls. My concern here is taking advantage of the system vs aoe characters. Purposefully sending a lowbie to die and then kill the player to take their stuff. When you gain the corruption, make it so other players can sense your presence and find you easier. Rangers could also have an additional way to track corrupted. Killing players WITHIN X levels of you is just considered PvP. Gank away. Take their farming inventory and go deposit it quickly! Bounty benefits would be great here. Let's say you have killed or participated in killing 10 players, then you would gain a bounty on your head. Someone now killing you would gain them some form of bonus but it should not be something good enough to be manipulated. Just an added bonus and someone to hunt down...maybe that player has a ton of loot on him/her from the kills they have? Repeatedly killing someone for just pvp points (or whatever it will be) wouldn't be beneficial but if I see someone has killed 12 people.....the thought of them having 12 people worth of farm....totally worth me mounting up and hunting.
KHRONUS wrote: » people need a way to avoid getting griefed with safe areas or ways to get away from said griefer.
KHRONUS wrote: » There should also be areas that are considered pvp without a penalty if possible but that's a different discussion.
Miracle wrote: » However, bounty hunting only taps into monetary motivation. It'd be great to provide tools by which guilds and players may establish a reputation of benevolence and fairness. If Newbie Joe can report a RPK or griefer to the local guild, then it puts justice back into the hands of players. If the game tracks and incentivizes such player-driven justice, then guilds may want their territory to garner a reputation as a safe haven with just proceedings.
BaSkA13 wrote: » We have no idea how rewarding Bounty Hunting will be. It could get to the point where it's so rewarding that PKing is pointless and people will actually find ways to abuse the BH system. In other words, it's too soon to talk about how good or bad the BH system is.
Riegnar wrote: » From what I've been reading on all the PK/Corruption related posts is a bunch of people crying to furthermore dis-incentivize PKng till it gets to the point of AoC becoming a safe haven for casual players like the rest of the MMOs nowadays. You want my take on it ? It's enough that a player with corruption cannot gain exp, can drop his gear, and is always being hunted by other players- it's also fair. But having your stats nerfed ? That by itself sounds ridiculous to me, stop trying to add onto it.
maouw wrote: » *Raises hand Hermione style* I have a question! Would people have an account that they pop into to PK and then log off? Is that a thing?
CROW3 wrote: » maouw wrote: » *Raises hand Hermione style* I have a question! Would people have an account that they pop into to PK and then log off? Is that a thing? I asked that same question a couple months ago. Basically, can I create an outlaw alt, get to a certain threshold of corruption, strip my gear and suicide my way back to zero. Rinse repeat. As far as I understood the response - the answer was ‘yes.’ That may have changed (or will change) in the last couple months of dev - so, I’m ok to be wrong.
Tyrantor wrote: » Newbie Joe needs to suck it up and deal with it like the rest of us. Newbies aren't going to be bound to nodes and this newbie can move across the map with limited work, far less time (IMO) than tracking down some random do good guild in the area and then finding the person to "discuss" his RPK with. All this concern about Pkers - who do we report those Mobs to when they kill us?