End game There is not going to be a typical end-game in Ashes of Creation.[202]Part of the whole experience with nodes is that there is no real end-game, in that the world is constantly shifting every day. Month one is going to be really different from month two; and that's for the level 50s and level 1s.[202] – Jeffrey BardWe want the game to be a living game, which means that all content should be relevant at all times. I’d say that we try to make as little distinction between the leveling up experience and the end game experience as possible. The whole journey is important to us, in order to maximize the fun people have during different stages of the game.[203] – Sarah Flanagan
GodIsHereForU wrote: » We were told that reaching the max level will take a considerable amount of time, and I think that is a good thing, but what will there be to do for max level characters that's not available to anyone else? I know that the world is constantly changing and being updated and there is a massive world boss, but those are available to anyone.(and yes I understand that you need to be a certain level and gear quality to do dungeons and mobs in general, and honestly it would be cool if that was the only thing limiting the areas you can go to, I'm talking about stuff like special areas in WOW for ex that you need to do quests to get access to) Will there be any special dungeons, quest lines, events, extra perks (other than stats), something that makes grinding for the highest level and gear worth it? Also how on the subject of quest lines what will the end game content for the story be, if any?
Part of the whole experience with nodes is that there is no real end-game, in that the world is constantly shifting every day. Month one is going to be really different from month two; and that's for the level 50s and level 1s.[10] – Jeffrey Bard We want the game to be a living game, which means that all content should be relevant at all times. I’d say that we try to make as little distinction between the leveling up experience and the end game experience as possible. The whole journey is important to us, in order to maximize the fun people have during different stages of the game.[11] – Sarah Flanagan