Merek wrote: » I'm all for this, however... Just like the whole combat debate, many people don't wish to leave their comfort zone nor change the way they've played [insert MMO] for years. Intrepid should go this route though, spice up the genre, but we'll see.
CROW3 wrote: » There is something wholly unique about being out there, away from ‘civilization’, being vulnerable, yet determined. Make notes. Make mistakes. Get lost. Let there be a cost to exploration, risk, and consequences.
Sylvanar wrote: » 4. I wonder how often you guyz use google maps for travelling? Edit: I am not trying to be negative, but I doubt living in stone age would be interesting after a day or 2 when you cant find the NPC to whom you have to submit the quest. It's just impractical.
The World of Verra features an in-game viewable world map. This map is not randomly generated, and begins covered in a fog of war. Players will not be able to see the world until they have explored it or gathered information about it. The world is also full of imperfect information, which will require the player to act on it for verification.For example, you may hear a rumor in a tavern that tells you the location of a cave full of weak Kobolds, but this was not accurate as the rumor was started by well-equipped bandits in order to waylay overconfident adventurers. When information is gathered, or the player has successfully explored an area, points of interest are marked on the map. These points of interest are determined by Node progression; and not every server will share the same map, as player decisions will vary server to server.
CROW3 wrote: » I learned land and sea navigation on paper maps/charts over years of practice and application. Yes, Google maps is a convenient tool. But it’s just A tool, not the only tool. That said, I like the idea of creating a system where player made maps can become widespread, the better the cartographer, the more detailed and accurate the map.