Balrog21 wrote: » Pretty neat idea, I do like the idea of getting what you want from the dead mob...i.e. teeth, scales, claws, or just the hide instead of just a random thing. But I can also see this getting tedious down the line. Then I can also see this increasing as your gathering skill increases. I.e. your first time out you only get x of one thing off the mob(say one to two claws), but as your gathering increases you get more items from the mob.(5 teeth, 3 claws, 3 strips of fur or hide)
winner909098 wrote: » That would be fun, with someone using dragon scales on their armor meaning that they killed a dragon, and standard metal being that you want cheap armor.
Voidwalkers wrote: » Reminds me of Monster Hunter series, in which all your equipment are made from scales / leather / shell / bone / teeth / fur from various dragons & monsters, and the monster you mats came from heavily influences the appearance of your gear. However, I guess it takes significant effort from a whole team of artists to create all those different 3D models ...
Exiled King wrote: » I thought you were goona post about PvP crafting from dead bodies.....Like cutting off a head and turning into a trophy.
Lore Dynamic wrote: » From an RP standpoint I've always had this 'issue' looting unreasonable/unrealistic items from the various beast in nature. Sure... If I looted a helmet from a crocodile I could tell myself; "Ah, I see. So this fearsome beast swallowed a man whole?! Dreadful! And all that was left was his helmet...? The poor soul. I have avenged you, dear friend of mankind!" But after killing a forest rabbit and looting a trident-polearm I'm stuck with;"How in F***S name did this fit in tha....?! Ugh, never mind...." I like the more realistic loot pools. I don't think I should be getting copper & silver every time I kill a bear or wolf.