Birthday wrote: » -More archetypes?
TheGoodzilla wrote: » I agree with Balrog. My point is just, if they are gonna copy anyone, copy gw1 which kept a level cap and just introduced new content. That way everyone can enjoy it, and content at lower power levels doesn't become obsolete.
TheGoodzilla wrote: » Well if you consider gw1, it was not hard to be lvl 10 at a minimum before leaving the starting area. And 20 was level cap. And then the journey to 20 represented a very small fraction of time spent exploring the rest of the game (as opposed to normal mmos taking 30hrs to explore the world and reach level cap, and then next 300 in a limited number of specific max level zones) So using that as an example, I would love for ashes to make future expansions not at all dependent on an increase in level or ability. Instead just use the existing system and give us more stuff to explore. You don't need a bigger fireball for that.
Balrog21 wrote: » While the want for higher level caps is nice I really feel that its not needed. Why? This is what we have come to expect. Ashes is trying to break new ground and innovate, which is a nice breath of fresh air to the genre, and MUCH needed. I would much rather see them let us deep dive into our chosen class in a myriad of ways, and let us really tailor or characters how we want to play them or provide us new ways to play them. This of course would mean new abilities and spells, etc, and maybe even some new classes or archetypes along the way. There are many ways to become more powerful than by just a level increase. Of course new content is a must, and I'm sure Steven alone has a notebook full of ideas, and then you throw in his team with their ideas as well. The possibilities are endless, and I'm happy to see them break the mold that has had us stagnated for 10+ years.
Mojottv wrote: » TheGoodzilla wrote: » I agree with Balrog. My point is just, if they are gonna copy anyone, copy gw1 which kept a level cap and just introduced new content. That way everyone can enjoy it, and content at lower power levels doesn't become obsolete. Dont agree with that at all. This game should be about journey to end game, not the end game it self. So after a while whilst everyone is at max lvl, i think new expansion with new lvl cap, new gear etc, should be introduced. I use lineage as very good example, it was fun to play from minute 5, and you didnt need to reach max lvl or endgame for the game to be fun and certain aspects of the game to unlock. Most modern mmo's lack this, so players just rush to max level and then the "game starts".
PlagueMonk wrote: » Mojottv wrote: » TheGoodzilla wrote: » I agree with Balrog. My point is just, if they are gonna copy anyone, copy gw1 which kept a level cap and just introduced new content. That way everyone can enjoy it, and content at lower power levels doesn't become obsolete. Dont agree with that at all. This game should be about journey to end game, not the end game it self. So after a while whilst everyone is at max lvl, i think new expansion with new lvl cap, new gear etc, should be introduced. I use lineage as very good example, it was fun to play from minute 5, and you didnt need to reach max lvl or endgame for the game to be fun and certain aspects of the game to unlock. Most modern mmo's lack this, so players just rush to max level and then the "game starts". Please no, do not raise the level cap every 2 years. This is what WoW did and it just makes thinks ridiculous after a while. That and the constant need to re-gear yourself every time an expansion comes out. This is one of the main reasons why I left WoW because i had experienced cap raising before in other MMOs and hated it. IMHO, the only way to go it lateral progression. This can be seen in games like ESO, WAR, DAoC and I'm sure there are others. I also disagree with the idea that the game should be all about the journey to cap level. While that journey should be still be fun, eventually you WILL reach cap level and then what? I have become attached to the character I created so I want to continue playing them but if there is nothing for me to do except roll alts I will be passing. The journey to cap is your training period and cap level is where you should, as a seasoned player, get to use everything you've learned for even greater challenges.
Mojottv wrote: » PlagueMonk wrote: » Mojottv wrote: » TheGoodzilla wrote: » I agree with Balrog. My point is just, if they are gonna copy anyone, copy gw1 which kept a level cap and just introduced new content. That way everyone can enjoy it, and content at lower power levels doesn't become obsolete. Dont agree with that at all. This game should be about journey to end game, not the end game it self. So after a while whilst everyone is at max lvl, i think new expansion with new lvl cap, new gear etc, should be introduced. I use lineage as very good example, it was fun to play from minute 5, and you didnt need to reach max lvl or endgame for the game to be fun and certain aspects of the game to unlock. Most modern mmo's lack this, so players just rush to max level and then the "game starts". Please no, do not raise the level cap every 2 years. This is what WoW did and it just makes thinks ridiculous after a while. That and the constant need to re-gear yourself every time an expansion comes out. This is one of the main reasons why I left WoW because i had experienced cap raising before in other MMOs and hated it. IMHO, the only way to go it lateral progression. This can be seen in games like ESO, WAR, DAoC and I'm sure there are others. I also disagree with the idea that the game should be all about the journey to cap level. While that journey should be still be fun, eventually you WILL reach cap level and then what? I have become attached to the character I created so I want to continue playing them but if there is nothing for me to do except roll alts I will be passing. The journey to cap is your training period and cap level is where you should, as a seasoned player, get to use everything you've learned for even greater challenges. You missed my point by quite a lot. Wow is completely different game, its one of the games where you don't really play, you do chores until you supposedly reach lvl cap, then you go do some dungeons, get best gear, then a bit of pvp and then you wait for next expansion to do the same. And btw, i was saying reaching endgame not Lvl cap. In games like lineage was basically no end game, even though you reached the max lvl, got sp to learn all abilities, you would still need to gear up, and getting best gear and upgrading it with right augments and enchanting the weapons to +10, would be extremely hard, not even talking about epic juvelery, owning a castle etc etc. And yet even not achieving these things it was still fun playing and there was always something to strive for. Well were not gonna agree on this because we have different outlook on why there is lvls and lvl cap. For me lvl cap is not when you can say you finished training and youre seasoned player, for me, reaching lvl cap should show that you're seasoned player and you know what you doing. It shouldn't be training excersize, it should be a challenge that you have to beat.