LowQuey wrote: » All I'm gunna say about caravans is a dozen or two people from a long way away will turn up with a combatant flag in your area with a load of stuff for you to steal that's worth loads more than your stuff because it's from far away. How many caravans do you think will make it the last stretch without being destroyed and looted by the general population of that area?
Birthday wrote: » LowQuey wrote: » All I'm gunna say about caravans is a dozen or two people from a long way away will turn up with a combatant flag in your area with a load of stuff for you to steal that's worth loads more than your stuff because it's from far away. How many caravans do you think will make it the last stretch without being destroyed and looted by the general population of that area? A very good tactic would be to have your combat flag turned off while guarding the caravan. That way your enemies will gain more corruption if they decide to try to take the caravan from you.
QueenofPixels wrote: » I love crafting and trading but the more this becomes like an eve style system where I will probably lose all my hard-earned or crafted goods unless I am a member of a megacorp or allied with one for protection, the less interested in this game I will be. If by taking reasonable precautions I can get my goods safely to a new market 80-90 percent of the time I would probably we will to take a risk. Anything more than that and I wouldn't bother and if I cant craft/trade profitably as a solo player I likely not play at all.
Warth wrote: » just adressing your 2nd point: There is the option to press ignore as well. I'd suppose that this will be the default option when it times out