Damokles wrote: » This is how I imagine caravan guards to be like: At the beginning, when you set up the caravan you first decide the size; 1 wagon, 2 wagons etc. After locking that in, you get to hire caravan guards with a max that is dependent of the amount of wagons that you currently have chosen. These caravan guards will only spawn, if something attacks the caravan wagons directly. They wont be able to aggro mobs, and in turn will only attack mobs if they attack the wagons. They wont care if the players get attacked. Caravans will most likely only be able to traverse roads etc.
Warth wrote: » Why do you assume any group of guards could take down a world boss? Guards are meant to be killable by like a group of players. Seems like (so far), its a completely baseless worry. If it becomes a problem, then I'm sure Intrepid will fix it in due time.
Kneczhevo wrote: » @Shaladoor Those are some great ideas! I didn't put to much thought, in my post, because there is a vacuum of information. I see the point, with abusing caravans, in this thread. It's just that I foresee a cost, to create a caravan. So, I really didn't take that into consideration. Why waste money, trying to grief the system? Then, again, we are dealing with people. 😁 I believe, Intrepid said; there is a spacing of caravans, meaning you can only control one caravan at a time. I may be wrong, but it would make sense. We have no idea if Mayor's Caravans will be automatically dispatched, or requiring players to activate and control them. I like the latter. Ya, I am really interested in the guard system too. Unfortunately, we don't have any information. But, I like these ideas. 😋 Edit. Also, what if... You can "only" hire guards for Mayor Caravans? Personal Caravans, don't get guards, unless you have a node buff to do so (military)?
Exiled King wrote: » Damokles wrote: » This is how I imagine caravan guards to be like: At the beginning, when you set up the caravan you first decide the size; 1 wagon, 2 wagons etc. After locking that in, you get to hire caravan guards with a max that is dependent of the amount of wagons that you currently have chosen. These caravan guards will only spawn, if something attacks the caravan wagons directly. They wont be able to aggro mobs, and in turn will only attack mobs if they attack the wagons. They wont care if the players get attacked. Caravans will most likely only be able to traverse roads etc. I can see an issue with latency or being able to cheese a sneak attack if the guards spawn. They should be there from the getgo. In terms of OP: There should be a limit to what you can put in a caravan. IE: Must have a specific weight, specific item quantity, traverse roads only, Max and Min number of players protecting caravan.
crymoar wrote: » Yes. I plan to abuse some caravans.
volsh wrote: » Caravans will become high-targets and will only survive with large groups of people protecting them, they will be practically off-limits to a solo player or very small group of players but in one sense that's half of the excitement of the game i guess
Lil Diddle wrote: » volsh wrote: » Caravans will become high-targets and will only survive with large groups of people protecting them, they will be practically off-limits to a solo player or very small group of players but in one sense that's half of the excitement of the game i guess That's another reason id like an answer to this question, how viable can I make a solo caravan or am I doomed never to complete one?